Start abstracting the rendering backend away to make it easier to switch to GPU rendering later
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@@ -101,8 +101,8 @@ typedef struct {
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} akgl_Tilemap;
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akerr_ErrorContext AKERR_NOIGNORE *akgl_tilemap_load(char *fname, akgl_Tilemap *dest);
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akerr_ErrorContext AKERR_NOIGNORE *akgl_tilemap_draw(SDL_Renderer *renderer, akgl_Tilemap *dest, SDL_FRect *viewport, int layeridx);
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akerr_ErrorContext AKERR_NOIGNORE *akgl_tilemap_draw_tileset(SDL_Renderer *renderer, akgl_Tilemap *dest, int tilesetidx);
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akerr_ErrorContext AKERR_NOIGNORE *akgl_tilemap_draw(akgl_Tilemap *dest, SDL_FRect *viewport, int layeridx);
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akerr_ErrorContext AKERR_NOIGNORE *akgl_tilemap_draw_tileset(akgl_Tilemap *dest, int tilesetidx);
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/*
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* These functions are part of the internal API and should not be called by the user.
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