Got the suite rebuilding, most tests pass, actor and sprite are failing
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@@ -15,8 +15,8 @@ typedef struct {
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Uint8 axis;
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Uint8 axis_range_min;
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Uint8 axis_range_max;
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ErrorContext ERROR_NOIGNORE *(*handler_on)(actor *obj, SDL_Event *event);
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ErrorContext ERROR_NOIGNORE *(*handler_off)(actor *obj, SDL_Event *event);
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akerr_ErrorContext AKERR_NOIGNORE *(*handler_on)(actor *obj, SDL_Event *event);
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akerr_ErrorContext AKERR_NOIGNORE *(*handler_off)(actor *obj, SDL_Event *event);
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} SDL3GControl;
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typedef struct {
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@@ -30,12 +30,12 @@ typedef struct {
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extern SDL3GControlMap GAME_ControlMaps[MAX_CONTROL_MAPS];
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ErrorContext ERROR_NOIGNORE *controller_handle_event(void *appstate, SDL_Event *event);
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akerr_ErrorContext AKERR_NOIGNORE *controller_handle_event(void *appstate, SDL_Event *event);
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ErrorContext ERROR_NOIGNORE *controller_handle_button_down(void *appstate, SDL_Event *event);
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ErrorContext ERROR_NOIGNORE *controller_handle_button_up(void *appstate, SDL_Event *event);
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ErrorContext ERROR_NOIGNORE *controller_handle_added(void *appstate, SDL_Event *event);
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ErrorContext ERROR_NOIGNORE *controller_handle_removed(void *appstate, SDL_Event *event);
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akerr_ErrorContext AKERR_NOIGNORE *controller_handle_button_down(void *appstate, SDL_Event *event);
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akerr_ErrorContext AKERR_NOIGNORE *controller_handle_button_up(void *appstate, SDL_Event *event);
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akerr_ErrorContext AKERR_NOIGNORE *controller_handle_added(void *appstate, SDL_Event *event);
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akerr_ErrorContext AKERR_NOIGNORE *controller_handle_removed(void *appstate, SDL_Event *event);
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ErrorContext ERROR_NOIGNORE *SDL3G_controller_default(int controlmapid, char *actorname, int kbid, int jsid);
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akerr_ErrorContext AKERR_NOIGNORE *SDL3G_controller_default(int controlmapid, char *actorname, int kbid, int jsid);
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#endif // _CONTROLLER_H_
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