Got the suite rebuilding, most tests pass, actor and sprite are failing
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@@ -12,7 +12,7 @@ SDL_PropertiesID REGISTRY_SPRITE;
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SDL_PropertiesID REGISTRY_SPRITESHEET;
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SDL_PropertiesID REGISTRY_CHARACTER;
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ErrorContext *registry_init()
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akerr_ErrorContext *registry_init()
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{
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PREPARE_ERROR(errctx);
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ATTEMPT {
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@@ -27,21 +27,21 @@ ErrorContext *registry_init()
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SUCCEED_RETURN(errctx);
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}
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ErrorContext *registry_init_actor()
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akerr_ErrorContext *registry_init_actor()
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{
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PREPARE_ERROR(errctx);
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REGISTRY_ACTOR = SDL_CreateProperties();
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FAIL_ZERO_RETURN(errctx, REGISTRY_ACTOR, ERR_NULLPOINTER, "Error initializing actor registry");
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FAIL_ZERO_RETURN(errctx, REGISTRY_ACTOR, AKERR_NULLPOINTER, "Error initializing actor registry");
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SUCCEED_RETURN(errctx);
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}
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ErrorContext *registry_init_actor_state_strings()
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akerr_ErrorContext *registry_init_actor_state_strings()
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{
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int i = 0;
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int flag = 0;
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PREPARE_ERROR(errctx);
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REGISTRY_ACTOR_STATE_STRINGS = SDL_CreateProperties();
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FAIL_ZERO_RETURN(errctx, REGISTRY_ACTOR_STATE_STRINGS, ERR_NULLPOINTER, "Error initializing actor state strings registry");
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FAIL_ZERO_RETURN(errctx, REGISTRY_ACTOR_STATE_STRINGS, AKERR_NULLPOINTER, "Error initializing actor state strings registry");
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for ( i = 0 ; i < ACTOR_MAX_STATES; i++ ) {
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flag = (1 << i);
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SDL_SetNumberProperty(
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@@ -52,26 +52,26 @@ ErrorContext *registry_init_actor_state_strings()
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SUCCEED_RETURN(errctx);
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}
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ErrorContext *registry_init_sprite()
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akerr_ErrorContext *registry_init_sprite()
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{
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PREPARE_ERROR(errctx);
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REGISTRY_SPRITE = SDL_CreateProperties();
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FAIL_ZERO_RETURN(errctx, REGISTRY_SPRITE, ERR_NULLPOINTER, "Error initializing sprite registry");
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FAIL_ZERO_RETURN(errctx, REGISTRY_SPRITE, AKERR_NULLPOINTER, "Error initializing sprite registry");
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SUCCEED_RETURN(errctx);
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}
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ErrorContext *registry_init_spritesheet()
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akerr_ErrorContext *registry_init_spritesheet()
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{
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PREPARE_ERROR(errctx);
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REGISTRY_SPRITESHEET = SDL_CreateProperties();
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FAIL_ZERO_RETURN(errctx, REGISTRY_SPRITESHEET, ERR_NULLPOINTER, "Error initializing spritesheet registry");
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FAIL_ZERO_RETURN(errctx, REGISTRY_SPRITESHEET, AKERR_NULLPOINTER, "Error initializing spritesheet registry");
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SUCCEED_RETURN(errctx);
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}
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ErrorContext *registry_init_character()
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akerr_ErrorContext *registry_init_character()
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{
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PREPARE_ERROR(errctx);
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REGISTRY_CHARACTER = SDL_CreateProperties();
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FAIL_ZERO_RETURN(errctx, REGISTRY_CHARACTER, ERR_NULLPOINTER, "Error initializing character registry");
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FAIL_ZERO_RETURN(errctx, REGISTRY_CHARACTER, AKERR_NULLPOINTER, "Error initializing character registry");
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SUCCEED_RETURN(errctx);
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}
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