Update tilemap tests for renderer backends

Migrate tilemap tests to pointer-based game globals and current loader signatures, initialize the renderer callback used by image comparisons, and refresh the character fixture schema. Preserve loaded tileset names by removing a duplicate heap allocation.

Co-authored-by: Codex (GPT-5) <noreply@openai.com>
Co-Authored-By: Andrew Kesterson <andrew@aklabs.net>
This commit is contained in:
2026-07-29 18:25:36 -04:00
parent 42bc3f2697
commit 6d8c382184
3 changed files with 96 additions and 69 deletions

View File

@@ -1,6 +1,9 @@
{
"name": "testcharacter",
"movementspeed": 1,
"speedtime": 1,
"speed_x": 0.20,
"speed_y": 0.20,
"acceleration_x": 0.20,
"acceleration_y": 0.20,
"sprite_mappings": [