Stage BSP partitioning written. Changes to actors to keep track of their BSP node. Actors traverse the BSP as they move. Miscellanious error code def/usage updates. WIP
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@@ -10,9 +10,9 @@
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typedef struct
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{
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int refcount;
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int length;
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char data[AKGL_MAX_STRING_LENGTH];
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} akgl_String;
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akerr_ErrorContext AKERR_NOIGNORE *akgl_string_initialize(akgl_String *obj, char *init);
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akerr_ErrorContext AKERR_NOIGNORE *akgl_string_copy(akgl_String *src, akgl_String *dst, int count);
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akerr_ErrorContext AKERR_NOIGNORE *akgl_string_initialize(akgl_String *obj, char *init);akerr_ErrorContext AKERR_NOIGNORE *akgl_string_copy(akgl_String *src, akgl_String *dst, int count);
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#endif //_STRING_H_
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