Make perspective scale work more explicitly from properties

This commit is contained in:
2026-05-13 23:36:49 -04:00
parent aad196d84e
commit 73b1a4cab0
3 changed files with 31 additions and 13 deletions

View File

@@ -1,7 +1,7 @@
#ifndef _SDL_GAMECONTROLLERDB_H_
#define _SDL_GAMECONTROLLERDB_H_
// Taken from https://raw.githubusercontent.com/mdqinc/SDL_GameControllerDB/refs/heads/master/gamecontrollerdb.txt on Wed May 13 10:44:28 PM EDT 2026
// Taken from https://raw.githubusercontent.com/mdqinc/SDL_GameControllerDB/refs/heads/master/gamecontrollerdb.txt on Wed May 13 11:34:15 PM EDT 2026
#define AKGL_SDL_GAMECONTROLLER_DB_LEN 2228

View File

@@ -91,6 +91,8 @@ typedef struct {
int p_vanishing_y;
int p_foreground_h;
int p_vanishing_h;
float p_foreground_scale;
float p_vanishing_scale;
float p_scale;
float p_rate;
akgl_Tileset tilesets[AKGL_TILEMAP_MAX_TILESETS];