Make perspective scale work more explicitly from properties
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@@ -1,7 +1,7 @@
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#ifndef _SDL_GAMECONTROLLERDB_H_
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#define _SDL_GAMECONTROLLERDB_H_
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// Taken from https://raw.githubusercontent.com/mdqinc/SDL_GameControllerDB/refs/heads/master/gamecontrollerdb.txt on Wed May 13 10:44:28 PM EDT 2026
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// Taken from https://raw.githubusercontent.com/mdqinc/SDL_GameControllerDB/refs/heads/master/gamecontrollerdb.txt on Wed May 13 11:34:15 PM EDT 2026
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#define AKGL_SDL_GAMECONTROLLER_DB_LEN 2228
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@@ -91,6 +91,8 @@ typedef struct {
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int p_vanishing_y;
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int p_foreground_h;
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int p_vanishing_h;
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float p_foreground_scale;
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float p_vanishing_scale;
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float p_scale;
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float p_rate;
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akgl_Tileset tilesets[AKGL_TILEMAP_MAX_TILESETS];
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