Repoint every stale TODO.md citation in the tree
A sweep of all 265 tracked files, not just the ones the migration touched. Two cross-repository citations named deps/libakerror/TODO.md item 8, a numbering that has not existed for two releases; both now name libakerror issue #18. Three tutorial and plan references pointed at TODO.md for defects that are tracked: the invisible-on-frame-one actor is #39, the control map traps are #81, and the pkg-config gap is #17. plan.md is a live instruction document for writing the manual and still told its reader to file findings in TODO.md; it says the tracker now. Filed while sweeping: a zeroed akgl_ControlMap matches gamepad South, because SDL_GAMEPAD_BUTTON_SOUTH is 0 and the two arms of the match are one expression, and handler_on/handler_off are called without a NULL check. Both are documented as workarounds in chapter 21 and neither had an issue. #81. Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com> Co-Authored-By: Andrew Kesterson <andrew@aklabs.net>
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@@ -1064,8 +1064,7 @@ Add one line where you set up the player:
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The default facing logic clears every facing bit and sets one from the *movement* bits — so
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an actor that stops moving is left facing nowhere. Its state drops to bare `ALIVE`, which
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your character has no sprite for, and it stops being drawn. Clearing this field leaves the
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facing bits wherever the control handlers put them. Making the default behave is tracked in
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`TODO.md`.
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facing bits wherever the control handlers put them. Making the default behave is issue #39.
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Run now. The arrow keys walk the player, the run animation plays, and the player stops at
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walls.
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