Add ability to push controls to a control map without having to manually track controlmap index IDs
This commit is contained in:
@@ -1,7 +1,7 @@
|
|||||||
#ifndef _SDL_GAMECONTROLLERDB_H_
|
#ifndef _SDL_GAMECONTROLLERDB_H_
|
||||||
#define _SDL_GAMECONTROLLERDB_H_
|
#define _SDL_GAMECONTROLLERDB_H_
|
||||||
|
|
||||||
// Taken from https://raw.githubusercontent.com/mdqinc/SDL_GameControllerDB/refs/heads/master/gamecontrollerdb.txt on Wed May 6 11:06:20 AM EDT 2026
|
// Taken from https://raw.githubusercontent.com/mdqinc/SDL_GameControllerDB/refs/heads/master/gamecontrollerdb.txt on Wed May 6 11:52:34 AM EDT 2026
|
||||||
|
|
||||||
#define SDL_GAMECONTROLLER_DB_LEN 2225
|
#define SDL_GAMECONTROLLER_DB_LEN 2225
|
||||||
|
|
||||||
|
|||||||
@@ -21,6 +21,7 @@ typedef struct {
|
|||||||
|
|
||||||
typedef struct {
|
typedef struct {
|
||||||
actor *target;
|
actor *target;
|
||||||
|
int nextMap;
|
||||||
SDL3GControl controls[MAX_CONTROLS];
|
SDL3GControl controls[MAX_CONTROLS];
|
||||||
SDL_KeyboardID kbid;
|
SDL_KeyboardID kbid;
|
||||||
SDL_JoystickID jsid;
|
SDL_JoystickID jsid;
|
||||||
@@ -37,5 +38,7 @@ akerr_ErrorContext AKERR_NOIGNORE *controller_handle_button_up(void *appstate, S
|
|||||||
akerr_ErrorContext AKERR_NOIGNORE *controller_handle_added(void *appstate, SDL_Event *event);
|
akerr_ErrorContext AKERR_NOIGNORE *controller_handle_added(void *appstate, SDL_Event *event);
|
||||||
akerr_ErrorContext AKERR_NOIGNORE *controller_handle_removed(void *appstate, SDL_Event *event);
|
akerr_ErrorContext AKERR_NOIGNORE *controller_handle_removed(void *appstate, SDL_Event *event);
|
||||||
|
|
||||||
|
akerr_ErrorContext AKERR_NOIGNORE *SDL3G_controller_pushmap(int controlmapid, SDL3GControl *control);
|
||||||
|
|
||||||
akerr_ErrorContext AKERR_NOIGNORE *SDL3G_controller_default(int controlmapid, char *actorname, int kbid, int jsid);
|
akerr_ErrorContext AKERR_NOIGNORE *SDL3G_controller_default(int controlmapid, char *actorname, int kbid, int jsid);
|
||||||
#endif // _CONTROLLER_H_
|
#endif // _CONTROLLER_H_
|
||||||
|
|||||||
112
src/controller.c
112
src/controller.c
@@ -194,13 +194,34 @@ akerr_ErrorContext *gamepad_handle_removed(void *appstate, SDL_Event *event)
|
|||||||
SUCCEED_RETURN(errctx);
|
SUCCEED_RETURN(errctx);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
akerr_ErrorContext AKERR_NOIGNORE *SDL3G_controller_pushmap(int controlmapid, SDL3GControl *control)
|
||||||
|
{
|
||||||
|
int newmapid = 0;
|
||||||
|
PREPARE_ERROR(errctx);
|
||||||
|
ATTEMPT {
|
||||||
|
FAIL_ZERO_RETURN(errctx, control, AKERR_NULLPOINTER, "NULL Control");
|
||||||
|
FAIL_NONZERO_RETURN(errctx, (controlmapid >= MAX_CONTROL_MAPS), AKERR_OUTOFBOUNDS, "ID %d exceeds maximum %d", controlmapid, MAX_CONTROL_MAPS);
|
||||||
|
newmapid = GAME_ControlMaps[controlmapid].nextMap;
|
||||||
|
FAIL_ZERO_RETURN(errctx, (MAX_CONTROLS - newmapid), AKERR_OUTOFBOUNDS, "Control map ID %d is full", controlmapid);
|
||||||
|
memcpy((void *)&GAME_ControlMaps[controlmapid].controls[newmapid], control, sizeof(SDL3GControl));
|
||||||
|
GAME_ControlMaps[controlmapid].nextMap = newmapid + 1;
|
||||||
|
} CLEANUP {
|
||||||
|
} PROCESS(errctx) {
|
||||||
|
} FINISH(errctx, true);
|
||||||
|
SUCCEED_RETURN(errctx);
|
||||||
|
}
|
||||||
|
|
||||||
akerr_ErrorContext AKERR_NOIGNORE *SDL3G_controller_default(int controlmapid, char *actorname, int kbid, int jsid)
|
akerr_ErrorContext AKERR_NOIGNORE *SDL3G_controller_default(int controlmapid, char *actorname, int kbid, int jsid)
|
||||||
{
|
{
|
||||||
SDL3GControlMap *controlmap;
|
SDL3GControlMap *controlmap;
|
||||||
|
SDL3GControl control;
|
||||||
|
|
||||||
PREPARE_ERROR(errctx);
|
PREPARE_ERROR(errctx);
|
||||||
ATTEMPT {
|
ATTEMPT {
|
||||||
// set up the control map
|
// set up the control map
|
||||||
controlmap = &GAME_ControlMaps[0];
|
FAIL_NONZERO_RETURN(errctx, (controlmapid >= MAX_CONTROL_MAPS), AKERR_OUTOFBOUNDS, "ID %d exceeds maximum %d", controlmapid, MAX_CONTROL_MAPS);
|
||||||
|
memset((void *)control, 0x00, sizeof(SDL3GControl));
|
||||||
|
controlmap = &GAME_ControlMaps[controlmapid];
|
||||||
controlmap->kbid = kbid;
|
controlmap->kbid = kbid;
|
||||||
controlmap->jsid = jsid;
|
controlmap->jsid = jsid;
|
||||||
|
|
||||||
@@ -210,61 +231,70 @@ akerr_ErrorContext AKERR_NOIGNORE *SDL3G_controller_default(int controlmapid, ch
|
|||||||
// ---- KEYBOARD CONTROLS ----
|
// ---- KEYBOARD CONTROLS ----
|
||||||
|
|
||||||
// Move down
|
// Move down
|
||||||
controlmap->controls[0].key = SDLK_DOWN;
|
control.key = SDLK_DOWN;
|
||||||
controlmap->controls[0].event_on = SDL_EVENT_KEY_DOWN;
|
control.event_on = SDL_EVENT_KEY_DOWN;
|
||||||
controlmap->controls[0].event_off = SDL_EVENT_KEY_UP;
|
control.event_off = SDL_EVENT_KEY_UP;
|
||||||
controlmap->controls[0].handler_on = &SDL3GActor_cmhf_down_on;
|
control.handler_on = &SDL3GActor_cmhf_down_on;
|
||||||
controlmap->controls[0].handler_off = &SDL3GActor_cmhf_down_off;
|
control.handler_off = &SDL3GActor_cmhf_down_off;
|
||||||
|
CATCH(errctx, SDL3G_controller_pushmap(controlmapid, &control));
|
||||||
|
|
||||||
// Move up
|
// Move up
|
||||||
controlmap->controls[1].key = SDLK_UP;
|
control.key = SDLK_UP;
|
||||||
controlmap->controls[1].event_on = SDL_EVENT_KEY_DOWN;
|
control.event_on = SDL_EVENT_KEY_DOWN;
|
||||||
controlmap->controls[1].event_off = SDL_EVENT_KEY_UP;
|
control.event_off = SDL_EVENT_KEY_UP;
|
||||||
controlmap->controls[1].handler_on = &SDL3GActor_cmhf_up_on;
|
control.handler_on = &SDL3GActor_cmhf_up_on;
|
||||||
controlmap->controls[1].handler_off = &SDL3GActor_cmhf_up_off;
|
control.handler_off = &SDL3GActor_cmhf_up_off;
|
||||||
|
CATCH(errctx, SDL3G_controller_pushmap(controlmapid, &control));
|
||||||
|
|
||||||
// Move left
|
// Move left
|
||||||
controlmap->controls[2].key = SDLK_LEFT;
|
control.key = SDLK_LEFT;
|
||||||
controlmap->controls[2].event_on = SDL_EVENT_KEY_DOWN;
|
control.event_on = SDL_EVENT_KEY_DOWN;
|
||||||
controlmap->controls[2].event_off = SDL_EVENT_KEY_UP;
|
control.event_off = SDL_EVENT_KEY_UP;
|
||||||
controlmap->controls[2].handler_on = &SDL3GActor_cmhf_left_on;
|
control.handler_on = &SDL3GActor_cmhf_left_on;
|
||||||
controlmap->controls[2].handler_off = &SDL3GActor_cmhf_left_off;
|
control.handler_off = &SDL3GActor_cmhf_left_off;
|
||||||
|
CATCH(errctx, SDL3G_controller_pushmap(controlmapid, &control));
|
||||||
|
|
||||||
// Move right
|
// Move right
|
||||||
controlmap->controls[3].key = SDLK_RIGHT;
|
control.key = SDLK_RIGHT;
|
||||||
controlmap->controls[3].event_on = SDL_EVENT_KEY_DOWN;
|
control.event_on = SDL_EVENT_KEY_DOWN;
|
||||||
controlmap->controls[3].event_off = SDL_EVENT_KEY_UP;
|
control.event_off = SDL_EVENT_KEY_UP;
|
||||||
controlmap->controls[3].handler_on = &SDL3GActor_cmhf_right_on;
|
control.handler_on = &SDL3GActor_cmhf_right_on;
|
||||||
controlmap->controls[3].handler_off = &SDL3GActor_cmhf_right_off;
|
control.handler_off = &SDL3GActor_cmhf_right_off;
|
||||||
|
CATCH(errctx, SDL3G_controller_pushmap(controlmapid, &control));
|
||||||
|
|
||||||
|
control.key = 0;
|
||||||
// ----- GAMEPAD CONTROLS
|
// ----- GAMEPAD CONTROLS
|
||||||
// Move down
|
// Move down
|
||||||
controlmap->controls[17].button = SDL_GAMEPAD_BUTTON_DPAD_DOWN;
|
control.button = SDL_GAMEPAD_BUTTON_DPAD_DOWN;
|
||||||
controlmap->controls[17].event_on = SDL_EVENT_GAMEPAD_BUTTON_DOWN;
|
control.event_on = SDL_EVENT_GAMEPAD_BUTTON_DOWN;
|
||||||
controlmap->controls[17].event_off = SDL_EVENT_GAMEPAD_BUTTON_UP;
|
control.event_off = SDL_EVENT_GAMEPAD_BUTTON_UP;
|
||||||
controlmap->controls[17].handler_on = &SDL3GActor_cmhf_down_on;
|
control.handler_on = &SDL3GActor_cmhf_down_on;
|
||||||
controlmap->controls[17].handler_off = &SDL3GActor_cmhf_down_off;
|
control.handler_off = &SDL3GActor_cmhf_down_off;
|
||||||
|
CATCH(errctx, SDL3G_controller_pushmap(controlmapid, &control));
|
||||||
|
|
||||||
// Move up
|
// Move up
|
||||||
controlmap->controls[18].button = SDL_GAMEPAD_BUTTON_DPAD_UP;
|
control.button = SDL_GAMEPAD_BUTTON_DPAD_UP;
|
||||||
controlmap->controls[18].event_on = SDL_EVENT_GAMEPAD_BUTTON_DOWN;
|
control.event_on = SDL_EVENT_GAMEPAD_BUTTON_DOWN;
|
||||||
controlmap->controls[18].event_off = SDL_EVENT_GAMEPAD_BUTTON_UP;
|
control.event_off = SDL_EVENT_GAMEPAD_BUTTON_UP;
|
||||||
controlmap->controls[18].handler_on = &SDL3GActor_cmhf_up_on;
|
control.handler_on = &SDL3GActor_cmhf_up_on;
|
||||||
controlmap->controls[18].handler_off = &SDL3GActor_cmhf_up_off;
|
control.handler_off = &SDL3GActor_cmhf_up_off;
|
||||||
|
CATCH(errctx, SDL3G_controller_pushmap(controlmapid, &control));
|
||||||
|
|
||||||
// Move left
|
// Move left
|
||||||
controlmap->controls[19].button = SDL_GAMEPAD_BUTTON_DPAD_LEFT;
|
control.button = SDL_GAMEPAD_BUTTON_DPAD_LEFT;
|
||||||
controlmap->controls[19].event_on = SDL_EVENT_GAMEPAD_BUTTON_DOWN;
|
control.event_on = SDL_EVENT_GAMEPAD_BUTTON_DOWN;
|
||||||
controlmap->controls[19].event_off = SDL_EVENT_GAMEPAD_BUTTON_UP;
|
control.event_off = SDL_EVENT_GAMEPAD_BUTTON_UP;
|
||||||
controlmap->controls[19].handler_on = &SDL3GActor_cmhf_left_on;
|
control.handler_on = &SDL3GActor_cmhf_left_on;
|
||||||
controlmap->controls[19].handler_off = &SDL3GActor_cmhf_left_off;
|
control.handler_off = &SDL3GActor_cmhf_left_off;
|
||||||
|
CATCH(errctx, SDL3G_controller_pushmap(controlmapid, &control));
|
||||||
|
|
||||||
// Move right
|
// Move right
|
||||||
controlmap->controls[20].button = SDL_GAMEPAD_BUTTON_DPAD_RIGHT;
|
control.button = SDL_GAMEPAD_BUTTON_DPAD_RIGHT;
|
||||||
controlmap->controls[20].event_on = SDL_EVENT_GAMEPAD_BUTTON_DOWN;
|
control.event_on = SDL_EVENT_GAMEPAD_BUTTON_DOWN;
|
||||||
controlmap->controls[20].event_off = SDL_EVENT_GAMEPAD_BUTTON_UP;
|
control.event_off = SDL_EVENT_GAMEPAD_BUTTON_UP;
|
||||||
controlmap->controls[20].handler_on = &SDL3GActor_cmhf_right_on;
|
control.handler_on = &SDL3GActor_cmhf_right_on;
|
||||||
controlmap->controls[20].handler_off = &SDL3GActor_cmhf_right_off;
|
control.handler_off = &SDL3GActor_cmhf_right_off;
|
||||||
|
CATCH(errctx, SDL3G_controller_pushmap(controlmapid, &control));
|
||||||
|
|
||||||
SUCCEED_RETURN(errctx);
|
SUCCEED_RETURN(errctx);
|
||||||
|
|
||||||
|
|||||||
Reference in New Issue
Block a user