Add two tutorial games that build, run in CI, and cannot drift
examples/sidescroller and examples/jrpg are complete programs, built with the library and exercised headless by ctest. The chapters quote them with `c excerpt=examples/...` blocks rather than restating the code, so a chapter cannot drift from a program that compiles -- the excerpt check fails the moment the source moves. 34 excerpts in one chapter, 21 in the other. The two are complementary. The sidescroller is the physics tutorial: gravity, a jump, coins, hazards. The JRPG is the content-pipeline tutorial: a town map, NPCs spawned from map objects, four-way per-facing animation, a text box, a follower. Both smoke tests drive real SDL_Events through akgl_controller_handle_event and step the physics clock at a fixed 1/60s rather than sleeping, so a scripted run is deterministic and finishes in under five seconds. Writing them is what turned up most of the defects recorded in the next commit, because a game exercises paths a unit test does not. Each workaround says in the chapter which library gap forced it: - collision is written in a custom movementlogicfunc, because akgl_physics_arcade_collide raises AKERR_API and akgl_physics_simulate never calls collide at all; - the sidescroller cancels the step's own gravity when it blocks downward, because otherwise a quarter-pixel of penetration makes the *horizontal* sweep report blocked and the character walks backwards a tile at a time; - both clear movement_controls_face on every map-spawned actor, because the default facefunc leaves a stopped actor with no facing bit, no sprite, and no draw; - the JRPG's follower gets a renderfunc that nulls obj->parent for the duration of the draw, because a child's offset is counted twice. Assets are CC0 from three Kenney packs, vendored with per-pack licence text, per-file provenance, and the geometry contract in docs/tutorials/assets/README.md. CC0 specifically rather than merely free: a reader who copies a tutorial into their own game inherits no obligation. scripts/fetch_tutorial_assets.sh refreshes them in the shape mkcontrollermappings.sh was fixed into for 0.5.0 -- it checks curl's status, refuses a pack page that does not say CC0, verifies the archive and the staged dimensions, and leaves the tracked bytes untouched on any failure. Both failure paths were tested, and a no-op refresh is byte-identical. Co-Authored-By: Claude Code <noreply@anthropic.com> Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
This commit is contained in:
16
docs/tutorials/assets/sidescroller/character_ss_coin.json
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16
docs/tutorials/assets/sidescroller/character_ss_coin.json
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{
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"name": "ss_coin",
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"speedtime": 200,
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"speed_x": 0.0,
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"speed_y": 0.0,
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"acceleration_x": 0.0,
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"acceleration_y": 0.0,
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"sprite_mappings": [
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{
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"state": [
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"AKGL_ACTOR_STATE_ALIVE"
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],
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"sprite": "ss_coin"
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}
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]
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}
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@@ -0,0 +1,46 @@
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{
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"name": "ss_hazard_blob",
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"speedtime": 180,
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"speed_x": 24.0,
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"speed_y": 0.0,
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"acceleration_x": 200.0,
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"acceleration_y": 0.0,
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"sprite_mappings": [
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{
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"state": [
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"AKGL_ACTOR_STATE_ALIVE"
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],
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"sprite": "ss_hazard_blob"
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},
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{
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"state": [
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"AKGL_ACTOR_STATE_ALIVE",
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"AKGL_ACTOR_STATE_FACE_LEFT"
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],
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"sprite": "ss_hazard_blob"
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},
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{
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"state": [
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"AKGL_ACTOR_STATE_ALIVE",
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"AKGL_ACTOR_STATE_FACE_LEFT",
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"AKGL_ACTOR_STATE_MOVING_LEFT"
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],
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"sprite": "ss_hazard_blob"
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},
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{
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"state": [
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"AKGL_ACTOR_STATE_ALIVE",
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"AKGL_ACTOR_STATE_FACE_RIGHT"
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],
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"sprite": "ss_hazard_blob"
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},
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{
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"state": [
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"AKGL_ACTOR_STATE_ALIVE",
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"AKGL_ACTOR_STATE_FACE_RIGHT",
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"AKGL_ACTOR_STATE_MOVING_RIGHT"
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],
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"sprite": "ss_hazard_blob"
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}
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]
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}
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@@ -0,0 +1,46 @@
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{
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"name": "ss_hazard_moth",
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"speedtime": 120,
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"speed_x": 40.0,
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"speed_y": 40.0,
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"acceleration_x": 300.0,
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"acceleration_y": 300.0,
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"sprite_mappings": [
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{
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"state": [
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"AKGL_ACTOR_STATE_ALIVE"
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],
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"sprite": "ss_hazard_moth"
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},
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{
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"state": [
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"AKGL_ACTOR_STATE_ALIVE",
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"AKGL_ACTOR_STATE_FACE_LEFT"
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],
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"sprite": "ss_hazard_moth"
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},
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{
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"state": [
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"AKGL_ACTOR_STATE_ALIVE",
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"AKGL_ACTOR_STATE_FACE_LEFT",
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"AKGL_ACTOR_STATE_MOVING_LEFT"
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],
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"sprite": "ss_hazard_moth"
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},
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{
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"state": [
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"AKGL_ACTOR_STATE_ALIVE",
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"AKGL_ACTOR_STATE_FACE_RIGHT"
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],
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"sprite": "ss_hazard_moth"
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},
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{
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"state": [
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"AKGL_ACTOR_STATE_ALIVE",
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"AKGL_ACTOR_STATE_FACE_RIGHT",
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"AKGL_ACTOR_STATE_MOVING_RIGHT"
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],
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"sprite": "ss_hazard_moth"
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}
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]
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}
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89
docs/tutorials/assets/sidescroller/character_ss_player.json
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89
docs/tutorials/assets/sidescroller/character_ss_player.json
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{
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"name": "ss_player",
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"speedtime": 120,
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"speed_x": 90.0,
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"speed_y": 0.0,
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"acceleration_x": 600.0,
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"acceleration_y": 0.0,
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"sprite_mappings": [
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{
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"state": [
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"AKGL_ACTOR_STATE_ALIVE",
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"AKGL_ACTOR_STATE_FACE_RIGHT"
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],
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"sprite": "ss_player_idle_right"
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},
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{
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"state": [
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"AKGL_ACTOR_STATE_ALIVE",
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"AKGL_ACTOR_STATE_FACE_RIGHT",
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"AKGL_ACTOR_STATE_MOVING_RIGHT"
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],
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"sprite": "ss_player_run_right"
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},
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{
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"state": [
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"AKGL_ACTOR_STATE_ALIVE",
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"AKGL_ACTOR_STATE_FACE_LEFT"
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],
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"sprite": "ss_player_idle_left"
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},
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{
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"state": [
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"AKGL_ACTOR_STATE_ALIVE",
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"AKGL_ACTOR_STATE_FACE_LEFT",
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"AKGL_ACTOR_STATE_MOVING_LEFT"
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],
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"sprite": "ss_player_run_left"
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},
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{
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"state": [
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"AKGL_ACTOR_STATE_ALIVE",
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"AKGL_ACTOR_STATE_FACE_DOWN"
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],
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"sprite": "ss_player_idle_right"
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},
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{
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"state": [
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"AKGL_ACTOR_STATE_ALIVE",
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"AKGL_ACTOR_STATE_FACE_UP",
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"AKGL_ACTOR_STATE_MOVING_UP"
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],
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"sprite": "ss_player_jump_right"
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},
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{
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"state": [
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"AKGL_ACTOR_STATE_ALIVE",
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"AKGL_ACTOR_STATE_FACE_RIGHT",
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"AKGL_ACTOR_STATE_MOVING_UP"
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],
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"sprite": "ss_player_jump_right"
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},
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{
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"state": [
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"AKGL_ACTOR_STATE_ALIVE",
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"AKGL_ACTOR_STATE_FACE_LEFT",
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"AKGL_ACTOR_STATE_MOVING_UP"
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],
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"sprite": "ss_player_jump_left"
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},
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{
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"state": [
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"AKGL_ACTOR_STATE_ALIVE",
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"AKGL_ACTOR_STATE_FACE_RIGHT",
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"AKGL_ACTOR_STATE_MOVING_RIGHT",
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"AKGL_ACTOR_STATE_MOVING_UP"
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],
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"sprite": "ss_player_jump_right"
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},
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{
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"state": [
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"AKGL_ACTOR_STATE_ALIVE",
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"AKGL_ACTOR_STATE_FACE_LEFT",
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"AKGL_ACTOR_STATE_MOVING_LEFT",
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"AKGL_ACTOR_STATE_MOVING_UP"
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],
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"sprite": "ss_player_jump_left"
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}
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]
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}
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BIN
docs/tutorials/assets/sidescroller/coin.png
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BIN
docs/tutorials/assets/sidescroller/coin.png
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|
After Width: | Height: | Size: 122 B |
BIN
docs/tutorials/assets/sidescroller/hazard.png
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BIN
docs/tutorials/assets/sidescroller/hazard.png
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After Width: | Height: | Size: 246 B |
BIN
docs/tutorials/assets/sidescroller/jingle_start.ogg
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BIN
docs/tutorials/assets/sidescroller/jingle_start.ogg
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Binary file not shown.
1448
docs/tutorials/assets/sidescroller/level1.tmj
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1448
docs/tutorials/assets/sidescroller/level1.tmj
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File diff suppressed because it is too large
Load Diff
BIN
docs/tutorials/assets/sidescroller/player.png
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BIN
docs/tutorials/assets/sidescroller/player.png
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After Width: | Height: | Size: 383 B |
16
docs/tutorials/assets/sidescroller/sprite_ss_coin.json
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16
docs/tutorials/assets/sidescroller/sprite_ss_coin.json
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{
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"spritesheet": {
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"filename": "coin.png",
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"frame_width": 32,
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"frame_height": 32
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},
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"name": "ss_coin",
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"width": 32,
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"height": 32,
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"speed": 200,
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"loop": true,
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"loopReverse": false,
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"frames": [
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0
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]
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}
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{
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"spritesheet": {
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"filename": "hazard.png",
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"frame_width": 32,
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"frame_height": 32
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},
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"name": "ss_hazard_blob",
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"width": 32,
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"height": 32,
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"speed": 180,
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"loop": true,
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"loopReverse": false,
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"frames": [
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0,
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1
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]
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}
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{
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"spritesheet": {
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"filename": "hazard.png",
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"frame_width": 32,
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"frame_height": 32
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},
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"name": "ss_hazard_moth",
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"width": 32,
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"height": 32,
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"speed": 120,
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"loop": true,
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"loopReverse": false,
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"frames": [
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2,
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3
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]
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}
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@@ -0,0 +1,16 @@
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{
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"spritesheet": {
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"filename": "player.png",
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"frame_width": 32,
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"frame_height": 32
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},
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"name": "ss_player_idle_left",
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"width": 32,
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"height": 32,
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"speed": 250,
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"loop": true,
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"loopReverse": false,
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"frames": [
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3
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]
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}
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@@ -0,0 +1,16 @@
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{
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"spritesheet": {
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"filename": "player.png",
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"frame_width": 32,
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"frame_height": 32
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},
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"name": "ss_player_idle_right",
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"width": 32,
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"height": 32,
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"speed": 250,
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"loop": true,
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"loopReverse": false,
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"frames": [
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0
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]
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}
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@@ -0,0 +1,16 @@
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{
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"spritesheet": {
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"filename": "player.png",
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"frame_width": 32,
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"frame_height": 32
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},
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"name": "ss_player_jump_left",
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"width": 32,
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"height": 32,
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"speed": 250,
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"loop": true,
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"loopReverse": false,
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"frames": [
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4
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]
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}
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@@ -0,0 +1,16 @@
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{
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"spritesheet": {
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"filename": "player.png",
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"frame_width": 32,
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"frame_height": 32
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},
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"name": "ss_player_jump_right",
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"width": 32,
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"height": 32,
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"speed": 250,
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"loop": true,
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"loopReverse": false,
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"frames": [
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1
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]
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}
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@@ -0,0 +1,19 @@
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{
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"spritesheet": {
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"filename": "player.png",
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"frame_width": 32,
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"frame_height": 32
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},
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"name": "ss_player_run_left",
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"width": 32,
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"height": 32,
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"speed": 90,
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"loop": true,
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"loopReverse": false,
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"frames": [
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3,
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4,
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5,
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4
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]
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}
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@@ -0,0 +1,19 @@
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{
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"spritesheet": {
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"filename": "player.png",
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"frame_width": 32,
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"frame_height": 32
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},
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"name": "ss_player_run_right",
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"width": 32,
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"height": 32,
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"speed": 90,
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"loop": true,
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"loopReverse": false,
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"frames": [
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0,
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1,
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2,
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1
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]
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}
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BIN
docs/tutorials/assets/sidescroller/tiles.png
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BIN
docs/tutorials/assets/sidescroller/tiles.png
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Binary file not shown.
|
After Width: | Height: | Size: 1.4 KiB |
Reference in New Issue
Block a user