Compile, link and run every example in the documentation
libakgl exports 157 functions and the only user-facing documentation was a FAQ in README.md whose examples did not compile: two unbalanced `PASS()` calls, a `sprite->frameids = [0, 1, 2, 3];` that is not C in any dialect, a stray `9` inside a bitmask expression, an `int screenwidth = NULL`, and -- in the first snippet a reader ever saw -- the exact `strncpy` call AGENTS.md forbids. That is not a reader routing around typos. It is what happens to samples that nothing executes. This is akbasic's documentation harness with the interpreter taken out and the ability to link and run put in. The contract is a set of fence info strings, so an example is ordinary markdown that still highlights on the forge: ```c compiled with -fsyntax-only -Wall -Werror ```c wrap=NAME the same, wrapped in tests/docs_preludes/NAME.pre/.post ```c run=NAME linked against akgl and run headless ```c excerpt=PATH must still appear verbatim in PATH ```c screenshot=NAME also the source of docs/images/NAME.png ```json kind=KIND loaded through the real akgl_*_load_json ```output the exact stdout of the runnable block above it `run=` is why this links at all: -fsyntax-only proves a call typechecks, not that the startup order works or that an ATTEMPT block gives back what it took. `json kind=` exists because the asset formats are documented in prose and read by four loaders with nothing tying the two together -- util/assets/littleguy.json is already invalid against the loader it ships with. A fence with no info string is a hard error, and so is an unknown one. The failure mode this exists to prevent is passing because it quietly ran nothing, so an unannotated block is a missing decision rather than a default. Exit status is the number of failed examples; 2 for a usage error, which is a different thing and has to be distinguishable. Proven to fail on all ten of its failure modes -- untagged fence, non-compiling snippet, stale excerpt, orphan output block, unknown info string, run= output mismatch, invalid JSON, missing figure, a -Werror warning, and a dangling preload= -- because a check that has never failed has not been tested. `-Werror` here although AKGL_WERROR stays off for the library: that option is off so a new compiler's diagnostic cannot break a consumer's build, and a doc snippet is not a consumer. A sample that warns is a sample that teaches the warning. Registered as `docs_examples` and `docs_screenshots`. No docs-path filter in CI, deliberately: documentation goes stale because the code moved, not because somebody edited a chapter. Co-Authored-By: Claude Code <noreply@anthropic.com> Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
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tests/docs_preludes/docs_prelude.h
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tests/docs_preludes/docs_prelude.h
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/**
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* @file docs_prelude.h
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* @brief The include set every `c wrap=`, `c run=` and `c screenshot=` block gets.
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*
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* The four preludes in this directory all begin with this file, so the list of
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* headers a wrapped example can rely on lives in exactly one place. It is not
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* reachable from a `c` block with no `wrap=`: an unwrapped block is a whole
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* translation unit and has to show its own `#include` lines, which is usually
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* what a chapter wants a reader to see.
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*
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* Every public header, deliberately. The `headers` suite already proves each one
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* is self-contained, so there is no ordering to get right, and an example that
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* calls one subsystem while illustrating another does not have to grow an
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* include line that is noise in the chapter.
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*
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* `docs_frame()` is declared here rather than in tools/docs_screenshot.c so the
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* host and the akglframe prelude cannot drift apart on the signature.
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*/
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#ifndef _AKGL_DOCS_PRELUDE_H_
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#define _AKGL_DOCS_PRELUDE_H_
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#include <stdbool.h>
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#include <stdio.h>
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#include <stdlib.h>
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#include <string.h>
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#include <SDL3/SDL.h>
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#include <SDL3_image/SDL_image.h>
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#include <akerror.h>
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#include <akstdlib.h>
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#include <akgl/actor.h>
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#include <akgl/assets.h>
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#include <akgl/audio.h>
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#include <akgl/character.h>
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#include <akgl/controller.h>
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#include <akgl/draw.h>
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#include <akgl/error.h>
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#include <akgl/game.h>
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#include <akgl/heap.h>
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#include <akgl/iterator.h>
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#include <akgl/json_helpers.h>
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#include <akgl/physics.h>
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#include <akgl/registry.h>
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#include <akgl/renderer.h>
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#include <akgl/sprite.h>
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#include <akgl/staticstring.h>
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#include <akgl/text.h>
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#include <akgl/tilemap.h>
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#include <akgl/types.h>
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#include <akgl/util.h>
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/**
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* @brief One frame of drawing, supplied by a `c screenshot=NAME` block.
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*
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* tools/docs_screenshot.c brings libakgl up against an offscreen target, calls
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* this, and writes what it drew to `docs/images/NAME.png`. The body is the
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* chapter's own listing, wrapped by tests/docs_preludes/akglframe.pre.
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*/
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akerr_ErrorContext AKERR_NOIGNORE *docs_frame(void);
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#endif // _AKGL_DOCS_PRELUDE_H_
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