Loading sprites and tiles both work correctly with relative paths, now using akgl_path_relative* helpers
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@@ -23,7 +23,7 @@ akerr_ErrorContext *akgl_string_copy(akgl_String *src, akgl_String *dst, int cou
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if ( count == 0 ) {
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count = AKGL_MAX_STRING_LENGTH;
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}
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if ( (char *)dst->data != strncpy((char *)&src->data, (char *)&dst->data, count) ) {
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if ( (char *)dst->data != strncpy((char *)&dst->data, (char *)&src->data, count) ) {
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FAIL_RETURN(e, errno, "strncpy");
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}
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SUCCEED_RETURN(e);
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