Re-verdict performance targets 16 and 17
Both cited defects that are fixed. 17 is met outright; 16 is qualified, because the tilemap cycle is the one that was leaking and the one now asserted, and nothing yet asserts the same of a sprite, spritesheet or character cycle -- a gap in the tests rather than a known leak. Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
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TODO.md
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TODO.md
@@ -1163,10 +1163,16 @@ fit in 5% of a frame, leaving 95% for the pixels and the game's own logic. At
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| 13 | Level load under 100 ms for a map with 8 tilesets, 4 layers and 64 actors | 11.9 ms for a 2x2 map with one tileset | **unknown at that size** |
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| 14 | Fixed per-load overhead under 1% of a level load | 11.5% — zeroing 26 MB of `akgl_Tilemap` | **missed** |
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| 15 | Static footprint under 4 MB in the default configuration | 28 MB, 94% of it one tilemap | **missed** |
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| 16 | No pool leaks across a load/release cycle of any asset type | tilemap leaks 5 strings per cycle (item 29) | **missed** |
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| 17 | Pool exhaustion reports `AKGL_ERR_HEAP` and never crashes | item 30 crashes | **missed** |
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| 16 | No pool leaks across a load/release cycle of any asset type | tilemap is clean, asserted over 64 cycles; sprite, spritesheet and character cycles are not asserted | **met where tested** |
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| 17 | Pool exhaustion reports `AKGL_ERR_HEAP` and never crashes | all five pools report it, and the two JSON accessors that used to `strncpy` through a NULL now report it too | **met** |
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| 18 | Every benchmark held to 10x its recorded baseline, enforced in CI | done, `ctest -L perf` | **met** |
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Targets 16 and 17 moved in 0.5.0, with **Defects** items 29 and 30. Target 16 is
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qualified rather than met outright on purpose: the tilemap cycle is the one that
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was leaking and the one that is now asserted, and nothing yet asserts the same
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of a sprite, spritesheet or character load/release cycle. That is a gap in the
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tests, not a known leak.
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Notes on the ones worth arguing about:
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- **6 and 7 are the same fix.** The acquire scan is 64x slower on a full string
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