Fixed loading of tilesets and images from tilemaps to correctly use relative paths.
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@@ -1,7 +1,7 @@
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#ifndef _SDL_GAMECONTROLLERDB_H_
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#define _SDL_GAMECONTROLLERDB_H_
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// Taken from https://raw.githubusercontent.com/mdqinc/SDL_GameControllerDB/refs/heads/master/gamecontrollerdb.txt on Thu May 21 09:41:48 PM EDT 2026
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// Taken from https://raw.githubusercontent.com/mdqinc/SDL_GameControllerDB/refs/heads/master/gamecontrollerdb.txt on Sun May 24 09:44:15 AM EDT 2026
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#define AKGL_SDL_GAMECONTROLLER_DB_LEN 2228
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@@ -1,6 +1,17 @@
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#ifndef _ERROR_H_
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#define _ERROR_H_
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// This macro is used to silence warnings on string concatenation operations that may fail.
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// e.g., combining two element of PATH_MAX into a string buffer of AKGL_STRING_MAX_LENGTH.
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// We have to draw a line in the sand somewhere or we will just let our buffers grow forever
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// to keep the compiler happy.
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#define DISABLE_GCC_WARNING_FORMAT_TRUNCATION \
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_Pragma("GCC diagnostic push") \
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_Pragma("GCC diagnostic ignored \"-Wformat-truncation\"")
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#define RESTORE_GCC_WARNINGS \
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_Pragma("GCC diagnostic pop")
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#define AKGL_ERR_SDL AKERR_LAST_ERRNO_VALUE + 1
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#endif // _ERROR_H_
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@@ -3,8 +3,9 @@
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#include "string.h"
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#include <akerror.h>
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#include <limits.h>
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#define AKGL_MAX_STRING_LENGTH 256
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#define AKGL_MAX_STRING_LENGTH PATH_MAX
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typedef struct
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{
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@@ -13,5 +14,5 @@ typedef struct
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} akgl_String;
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akerr_ErrorContext AKERR_NOIGNORE *akgl_string_initialize(akgl_String *obj, char *init);
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akerr_ErrorContext AKERR_NOIGNORE *akgl_string_copy(akgl_String *src, akgl_String *dst, int count);
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#endif //_STRING_H_
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@@ -1,6 +1,7 @@
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#ifndef _TILEMAP_H_
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#define _TILEMAP_H_
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#include <limits.h>
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#include "actor.h"
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#include "staticstring.h"
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#include <jansson.h>
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@@ -11,7 +12,7 @@
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#define AKGL_TILEMAP_MAX_TILESETS 16
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#define AKGL_TILEMAP_MAX_TILES_PER_IMAGE 65536
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#define AKGL_TILEMAP_MAX_TILESET_NAME_SIZE 512
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#define AKGL_TILEMAP_MAX_TILESET_FILENAME_SIZE 512
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#define AKGL_TILEMAP_MAX_TILESET_FILENAME_SIZE PATH_MAX
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#define AKGL_TILEMAP_MAX_OBJECT_NAME_SIZE 512
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#define AKGL_TILEMAP_MAX_OBJECTS_PER_LAYER 128
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@@ -112,11 +113,11 @@ akerr_ErrorContext AKERR_NOIGNORE *akgl_get_json_tilemap_property(json_t *obj, c
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akerr_ErrorContext AKERR_NOIGNORE *akgl_get_json_properties_string(json_t *obj, char *key, akgl_String **dest);
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akerr_ErrorContext AKERR_NOIGNORE *akgl_get_json_properties_integer(json_t *obj, char *key, int *dest);
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akerr_ErrorContext AKERR_NOIGNORE *akgl_tilemap_compute_tileset_offsets(akgl_Tilemap *dest, int tilesetidx);
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akerr_ErrorContext AKERR_NOIGNORE *akgl_tilemap_load_layer_objects(akgl_Tilemap *dest, json_t *root, int layerid);
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akerr_ErrorContext AKERR_NOIGNORE *akgl_tilemap_load_layer_tile(akgl_Tilemap *dest, json_t *root, int layerid);
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akerr_ErrorContext AKERR_NOIGNORE *akgl_tilemap_load_layers(akgl_Tilemap *dest, json_t *root);
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akerr_ErrorContext AKERR_NOIGNORE *akgl_tilemap_load_tilesets_each(json_t *tileset, akgl_Tilemap *dest, int tsidx);
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akerr_ErrorContext AKERR_NOIGNORE *akgl_tilemap_load_tilesets(akgl_Tilemap *dest, json_t *root);
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akerr_ErrorContext AKERR_NOIGNORE *akgl_tilemap_load_layer_objects(akgl_Tilemap *dest, json_t *root, int layerid, akgl_String *dirname);
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akerr_ErrorContext AKERR_NOIGNORE *akgl_tilemap_load_layer_tile(akgl_Tilemap *dest, json_t *root, int layerid, akgl_String *dirname);
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akerr_ErrorContext AKERR_NOIGNORE *akgl_tilemap_load_layers(akgl_Tilemap *dest, json_t *root, akgl_String *dirname);
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akerr_ErrorContext AKERR_NOIGNORE *akgl_tilemap_load_tilesets_each(json_t *tileset, akgl_Tilemap *dest, int tsidx, akgl_String *dirname);
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akerr_ErrorContext AKERR_NOIGNORE *akgl_tilemap_load_tilesets(akgl_Tilemap *dest, json_t *root, akgl_String *dirname);
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akerr_ErrorContext AKERR_NOIGNORE *akgl_tilemap_release(akgl_Tilemap *dest);
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akerr_ErrorContext AKERR_NOIGNORE *akgl_tilemap_scale_actor(akgl_Tilemap *map, akgl_Actor *actor);
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@@ -2,6 +2,7 @@
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#define _UTIL_H_
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#include <akerror.h>
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#include <akgl/staticstring.h>
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typedef struct point {
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int x;
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@@ -22,6 +23,8 @@ akerr_ErrorContext AKERR_NOIGNORE *akgl_rectangle_points(RectanglePoints *dest,
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akerr_ErrorContext AKERR_NOIGNORE *akgl_collide_point_rectangle(point *p, RectanglePoints *r, bool *collide);
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akerr_ErrorContext AKERR_NOIGNORE *akgl_collide_rectangles(SDL_FRect *r1, SDL_FRect *r2, bool *collide);
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akerr_ErrorContext AKERR_NOIGNORE *akgl_path_relative(char *root, char *path, akgl_String *dst);
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// These are REALLY slow routines that are only useful in testing harnesses
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akerr_ErrorContext AKERR_NOIGNORE *akgl_compare_sdl_surfaces(SDL_Surface *s1, SDL_Surface *s2);
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akerr_ErrorContext AKERR_NOIGNORE *akgl_render_and_compare(SDL_Texture *t1, SDL_Texture *t2, int x, int y, int w, int h, char *writeout);
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