Rename library to AKGL (AKLabs Game Library)
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include/akgl/assets.h
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8
include/akgl/assets.h
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#ifndef _ASSETS_H_
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#define _ASSETS_H_
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#include <akerror.h>
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akerr_ErrorContext AKERR_NOIGNORE *akgl_load_start_bgm(char *fname);
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#endif //_ASSETS_H_
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