Rename library to AKGL (AKLabs Game Library)
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24
include/akgl/registry.h
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24
include/akgl/registry.h
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#ifndef _REGISTRY_H_
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#define _REGISTRY_H_
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#include "error.h"
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extern SDL_PropertiesID AKGL_REGISTRY_ACTOR;
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extern SDL_PropertiesID AKGL_REGISTRY_SPRITE;
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extern SDL_PropertiesID AKGL_AKGL_REGISTRY_SPRITESHEET;
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extern SDL_PropertiesID AKGL_REGISTRY_CHARACTER;
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extern SDL_PropertiesID AKGL_AKGL_REGISTRY_ACTOR_STATE_STRINGS;
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extern SDL_PropertiesID AKGL_REGISTRY_FONT;
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extern SDL_PropertiesID AKGL_REGISTRY_MUSIC;
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akerr_ErrorContext AKERR_NOIGNORE *akgl_registry_init();
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akerr_ErrorContext AKERR_NOIGNORE *akgl_registry_init_music();
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akerr_ErrorContext AKERR_NOIGNORE *akgl_registry_init_font();
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akerr_ErrorContext AKERR_NOIGNORE *akgl_registry_init_actor();
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akerr_ErrorContext AKERR_NOIGNORE *akgl_registry_init_sprite();
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akerr_ErrorContext AKERR_NOIGNORE *akgl_registry_init_spritesheet();
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akerr_ErrorContext AKERR_NOIGNORE *akgl_registry_init_character();
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akerr_ErrorContext AKERR_NOIGNORE *akgl_registry_init_actor_state_strings();
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#endif //_REGISTRY_H_
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