Rename library to AKGL (AKLabs Game Library)
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17
include/akgl/staticstring.h
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17
include/akgl/staticstring.h
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#ifndef _STRING_H_
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#define _STRING_H_
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#include "string.h"
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#include <akerror.h>
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#define AKGL_MAX_STRING_LENGTH 256
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typedef struct
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{
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int refcount;
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char data[AKGL_MAX_STRING_LENGTH];
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} akgl_String;
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akerr_ErrorContext AKERR_NOIGNORE *akgl_string_initialize(akgl_String *obj, char *init);
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#endif //_STRING_H_
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