Rename library to AKGL (AKLabs Game Library)
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14
src/heap.c
14
src/heap.c
@@ -1,13 +1,13 @@
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#include <stdlib.h>
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#include <akerror.h>
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#include <sdl3game/game.h>
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#include <sdl3game/sprite.h>
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#include <sdl3game/heap.h>
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#include <sdl3game/registry.h>
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#include <sdl3game/staticstring.h>
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#include <sdl3game/iterator.h>
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#include <sdl3game/error.h>
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#include <akgl/game.h>
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#include <akgl/sprite.h>
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#include <akgl/heap.h>
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#include <akgl/registry.h>
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#include <akgl/staticstring.h>
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#include <akgl/iterator.h>
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#include <akgl/error.h>
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akgl_Actor HEAP_ACTOR[AKGL_MAX_HEAP_ACTOR];
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akgl_Sprite HEAP_SPRITE[AKGL_MAX_HEAP_SPRITE];
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