Rename library to AKGL (AKLabs Game Library)
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@@ -5,17 +5,17 @@
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#include <SDL3_mixer/SDL_mixer.h>
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#include <akerror.h>
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#include <sdl3game/assets.h>
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#include <sdl3game/iterator.h>
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#include <sdl3game/tilemap.h>
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#include <sdl3game/heap.h>
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#include <sdl3game/game.h>
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#include <sdl3game/controller.h>
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#include <sdl3game/draw.h>
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#include <sdl3game/sprite.h>
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#include <sdl3game/actor.h>
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#include <sdl3game/registry.h>
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#include <sdl3game/error.h>
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#include <akgl/assets.h>
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#include <akgl/iterator.h>
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#include <akgl/tilemap.h>
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#include <akgl/heap.h>
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#include <akgl/game.h>
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#include <akgl/controller.h>
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#include <akgl/draw.h>
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#include <akgl/sprite.h>
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#include <akgl/actor.h>
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#include <akgl/registry.h>
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#include <akgl/error.h>
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int numsprites = 8;
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char *spritepaths[] = {
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@@ -43,7 +43,7 @@ int main(void)
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FAIL_BREAK(errctx, AKGL_ERR_SDL, "Couldn't initialize SDL: %s", SDL_GetError());
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}
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if (!SDL_CreateWindowAndRenderer("net/aklabs/libsdl3game/test_sprite", 640, 480, 0, &window, &renderer)) {
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if (!SDL_CreateWindowAndRenderer("net/aklabs/libakgl/test_sprite", 640, 480, 0, &window, &renderer)) {
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FAIL_BREAK(errctx, AKGL_ERR_SDL, "Couldn't create window/renderer: %s", SDL_GetError());
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}
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@@ -52,7 +52,7 @@ int main(void)
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strcpy((char *)&game.name, "charviewer");
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strcpy((char *)&game.version, "0.0.1");
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strcpy((char *)&game.uri, "net.aklabs.libsdl3game.charviewer");
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strcpy((char *)&game.uri, "net.aklabs.libakgl.charviewer");
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game.screenwidth = 640;
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game.screenheight = 480;
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