Rename library to AKGL (AKLabs Game Library)
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@@ -5,11 +5,11 @@
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#include <string.h>
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#include <akerror.h>
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#include <sdl3game/registry.h>
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#include <sdl3game/sprite.h>
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#include <sdl3game/heap.h>
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#include <sdl3game/util.h>
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#include <sdl3game/error.h>
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#include <akgl/registry.h>
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#include <akgl/sprite.h>
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#include <akgl/heap.h>
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#include <akgl/util.h>
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#include <akgl/error.h>
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SDL_Window *window;
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SDL_Renderer *renderer;
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@@ -194,7 +194,7 @@ int main(void)
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FAIL_BREAK(errctx, AKGL_ERR_SDL, "Couldn't initialize SDL: %s", SDL_GetError());
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}
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if (!SDL_CreateWindowAndRenderer("net/aklabs/libsdl3game/test_sprite", 640, 480, 0, &window, &renderer)) {
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if (!SDL_CreateWindowAndRenderer("net/aklabs/libakgl/test_sprite", 640, 480, 0, &window, &renderer)) {
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FAIL_BREAK(errctx, AKGL_ERR_SDL, "Couldn't create window/renderer: %s", SDL_GetError());
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}
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