Rename library to AKGL (AKLabs Game Library)

This commit is contained in:
2026-05-07 22:20:10 -04:00
parent 359ae23414
commit a0b2dda4cf
45 changed files with 170 additions and 170 deletions

View File

@@ -3,13 +3,13 @@
#include <jansson.h>
#include <akerror.h>
#include <sdl3game/util.h>
#include <sdl3game/heap.h>
#include <sdl3game/registry.h>
#include <sdl3game/tilemap.h>
#include <sdl3game/actor.h>
#include <sdl3game/game.h>
#include <sdl3game/json_helpers.h>
#include <akgl/util.h>
#include <akgl/heap.h>
#include <akgl/registry.h>
#include <akgl/tilemap.h>
#include <akgl/actor.h>
#include <akgl/game.h>
#include <akgl/json_helpers.h>
akerr_ErrorContext *test_tilemap_akgl_get_json_tilemap_property(void)
{
@@ -398,7 +398,7 @@ int main(void)
FAIL_BREAK(errctx, AKGL_ERR_SDL, "Couldn't initialize SDL: %s", SDL_GetError());
}
if (!SDL_CreateWindowAndRenderer("net/aklabs/libsdl3game/test_sprite", 768, 576, 0, &window, &renderer)) {
if (!SDL_CreateWindowAndRenderer("net/aklabs/libakgl/test_sprite", 768, 576, 0, &window, &renderer)) {
FAIL_BREAK(errctx, AKGL_ERR_SDL, "Couldn't create window/renderer: %s", SDL_GetError());
}