Rename library to AKGL (AKLabs Game Library)
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@@ -3,13 +3,13 @@
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#include <jansson.h>
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#include <akerror.h>
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#include <sdl3game/util.h>
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#include <sdl3game/heap.h>
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#include <sdl3game/registry.h>
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#include <sdl3game/tilemap.h>
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#include <sdl3game/actor.h>
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#include <sdl3game/game.h>
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#include <sdl3game/json_helpers.h>
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#include <akgl/util.h>
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#include <akgl/heap.h>
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#include <akgl/registry.h>
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#include <akgl/tilemap.h>
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#include <akgl/actor.h>
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#include <akgl/game.h>
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#include <akgl/json_helpers.h>
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akerr_ErrorContext *test_tilemap_akgl_get_json_tilemap_property(void)
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{
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@@ -398,7 +398,7 @@ int main(void)
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FAIL_BREAK(errctx, AKGL_ERR_SDL, "Couldn't initialize SDL: %s", SDL_GetError());
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}
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if (!SDL_CreateWindowAndRenderer("net/aklabs/libsdl3game/test_sprite", 768, 576, 0, &window, &renderer)) {
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if (!SDL_CreateWindowAndRenderer("net/aklabs/libakgl/test_sprite", 768, 576, 0, &window, &renderer)) {
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FAIL_BREAK(errctx, AKGL_ERR_SDL, "Couldn't create window/renderer: %s", SDL_GetError());
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}
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