Add keyboard enumeration function. Make image layers work.

This commit is contained in:
2026-05-13 08:02:59 -04:00
parent 36dfd47a06
commit b8dee456ca
5 changed files with 85 additions and 19 deletions

View File

@@ -1,7 +1,7 @@
#ifndef _SDL_GAMECONTROLLERDB_H_
#define _SDL_GAMECONTROLLERDB_H_
// Taken from https://raw.githubusercontent.com/mdqinc/SDL_GameControllerDB/refs/heads/master/gamecontrollerdb.txt on Wed May 13 04:53:27 AM EDT 2026
// Taken from https://raw.githubusercontent.com/mdqinc/SDL_GameControllerDB/refs/heads/master/gamecontrollerdb.txt on Wed May 13 08:00:23 AM EDT 2026
#define AKGL_SDL_GAMECONTROLLER_DB_LEN 2228

View File

@@ -32,6 +32,8 @@ typedef struct {
extern akgl_ControlMap GAME_ControlMaps[AKGL_MAX_CONTROL_MAPS];
akerr_ErrorContext AKERR_NOIGNORE *akgl_controller_list_keyboards(void);
akerr_ErrorContext AKERR_NOIGNORE *akgl_controller_handle_event(void *appstate, SDL_Event *event);
akerr_ErrorContext AKERR_NOIGNORE *akgl_controller_handle_button_down(void *appstate, SDL_Event *event);

View File

@@ -19,6 +19,7 @@
#define AKGL_TILEMAP_LAYER_TYPE_TILES 1
#define AKGL_TILEMAP_LAYER_TYPE_OBJECTS 2
#define AKGL_TILEMAP_LAYER_TYPE_IMAGE 3
typedef struct {
float x;
@@ -43,6 +44,7 @@ typedef struct {
int x;
int y;
int id;
SDL_Texture *texture;
int data[AKGL_TILEMAP_MAX_WIDTH * AKGL_TILEMAP_MAX_HEIGHT];
akgl_TilemapObject objects[AKGL_TILEMAP_MAX_OBJECTS_PER_LAYER];
} akgl_TilemapLayer;