Add keyboard enumeration function. Make image layers work.
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@@ -32,6 +32,8 @@ typedef struct {
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extern akgl_ControlMap GAME_ControlMaps[AKGL_MAX_CONTROL_MAPS];
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akerr_ErrorContext AKERR_NOIGNORE *akgl_controller_list_keyboards(void);
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akerr_ErrorContext AKERR_NOIGNORE *akgl_controller_handle_event(void *appstate, SDL_Event *event);
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akerr_ErrorContext AKERR_NOIGNORE *akgl_controller_handle_button_down(void *appstate, SDL_Event *event);
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