Reindent all C sources to the canonical stroustrup style
Mechanical whitespace-only change across src/, include/, tests/, and util/, applied with scripts/reindent.sh. No behavioral change. Most files already conformed. The genuine outliers indented at 2 columns (json_helpers.c, util.c from akgl_rectangle_points onward, assets.c, staticstring.c, akgl_actor_add_child, util.h, staticstring.h) or used spaces where the canonical form is a tab (draw.c). cc-mode also re-aligns line-continuation backslashes in multi-line macros to its default c-backslash-column, which is required for the tree to be a fixed point of the indenter. Verified whitespace-only: `git diff -w` over this change is empty apart from three trailing blank lines removed at EOF in src/heap.c, src/registry.c, and tests/tilemap.c. The build produces no new errors and ctest is unchanged at 13/14, with `character` still the one intentional failure. The tree is now a fixed point of `scripts/reindent.sh --check`. include/akgl/SDL_GameControllerDB.h is generated and excluded. Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com> Co-Authored-By: Andrew Kesterson <andrew@aklabs.net>
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20
src/draw.c
20
src/draw.c
@@ -12,8 +12,8 @@
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void akgl_draw_background(int w, int h)
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{
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SDL_Color col[2] = {
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{ 0x66, 0x66, 0x66, 0xff },
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{ 0x99, 0x99, 0x99, 0xff },
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{ 0x66, 0x66, 0x66, 0xff },
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{ 0x99, 0x99, 0x99, 0xff },
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};
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int i, x, y;
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SDL_FRect rect;
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@@ -22,14 +22,14 @@ void akgl_draw_background(int w, int h)
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rect.w = (float)dx;
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rect.h = (float)dy;
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for (y = 0; y < h; y += dy) {
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for (x = 0; x < w; x += dx) {
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/* use an 8x8 checkerboard pattern */
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i = (((x ^ y) >> 3) & 1);
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SDL_SetRenderDrawColor(renderer->sdl_renderer, col[i].r, col[i].g, col[i].b, col[i].a);
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for (x = 0; x < w; x += dx) {
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/* use an 8x8 checkerboard pattern */
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i = (((x ^ y) >> 3) & 1);
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SDL_SetRenderDrawColor(renderer->sdl_renderer, col[i].r, col[i].g, col[i].b, col[i].a);
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rect.x = (float)x;
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rect.y = (float)y;
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SDL_RenderFillRect(renderer->sdl_renderer, &rect);
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}
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rect.x = (float)x;
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rect.y = (float)y;
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SDL_RenderFillRect(renderer->sdl_renderer, &rect);
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}
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}
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}
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