Renumber chapters 15 to 21 up by one, to open a slot for collision
A pure rename plus link rewrite and nothing else. Collision is a pluggable subsystem with two implementations, shapes, a response hook and a tile binding; that is a chapter, and burying it inside the physics chapter is the shape this manual otherwise avoids -- rendering and drawing are 8 and 9, spritesheets and characters and actors are 10, 11 and 12. Kept separate from writing the chapter because **nothing validates a cross-reference target.** The example harness reads fenced blocks; it does not follow links. A rename mixed into five hundred lines of new prose is not reviewable, and a broken link would land silently. As its own commit it is reviewable as a rename, and a grep for dangling `](NN-` targets is clean. Co-Authored-By: Claude Code <noreply@anthropic.com> Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
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@@ -333,8 +333,8 @@ contract is "nothing collides", which is an answer. The arcade one means "nobody
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written this yet", and a caller who reaches it should find out.
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Until it exists, collision belongs in your `movementlogicfunc`, as in the example above.
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The sidescroller tutorial in [Chapter 19](19-tutorial-sidescroller.md) does exactly that and
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says why. `akgl_collide_*` in [Chapter 18](18-utilities.md) gives you the rectangle tests.
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The sidescroller tutorial in [Chapter 20](20-tutorial-sidescroller.md) does exactly that and
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says why. `akgl_collide_*` in [Chapter 19](19-utilities.md) gives you the rectangle tests.
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### Four gaps in the feel
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