Renumber chapters 15 to 21 up by one, to open a slot for collision
A pure rename plus link rewrite and nothing else. Collision is a pluggable subsystem with two implementations, shapes, a response hook and a tile binding; that is a chapter, and burying it inside the physics chapter is the shape this manual otherwise avoids -- rendering and drawing are 8 and 9, spritesheets and characters and actors are 10, 11 and 12. Kept separate from writing the chapter because **nothing validates a cross-reference target.** The example harness reads fenced blocks; it does not follow links. A rename mixed into five hundred lines of new prose is not reviewable, and a broken link would land silently. As its own commit it is reviewable as a rename, and a grep for dangling `](NN-` targets is clean. Co-Authored-By: Claude Code <noreply@anthropic.com> Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
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@@ -27,13 +27,13 @@ per-function reference, build the Doxygen output with `doxygen Doxyfile`.
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| **[12. Actors](12-actors.md)** | The state bitmask, the six behaviour hooks, parents and children, layers |
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| **[13. Tilemaps](13-tilemaps.md)** | Tiled TMJ, libakgl's three extensions, and the limits that bind a map |
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| **[14. Physics](14-physics.md)** | Thrust, environment and velocity; the `null` and `arcade` backends; what is not implemented |
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| **[15. Input](15-input.md)** | Control maps, push-not-poll dispatch, the keystroke ring, gamepads |
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| **[16. Text and fonts](16-text-and-fonts.md)** | Loading, drawing, measuring, and the teardown order that matters |
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| **[17. Audio](17-audio.md)** | The three-voice synthesizer, and the separate background-music path |
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| **[18. Utilities](18-utilities.md)** | Collision helpers, path resolution, the JSON accessors, static strings |
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| **[19. Tutorial: a 2D sidescroller](19-tutorial-sidescroller.md)** | Gravity, a jump, collision you write yourself, coins and hazards |
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| **[20. Tutorial: a top-down JRPG](20-tutorial-jrpg.md)** | A town map, NPCs spawned from map objects, four-way animation, a text box, a follower |
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| **[21. Appendix](21-appendix-limits.md)** | Every limit, every status, every configuration property |
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| **[15. Input](16-input.md)** | Control maps, push-not-poll dispatch, the keystroke ring, gamepads |
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| **[16. Text and fonts](17-text-and-fonts.md)** | Loading, drawing, measuring, and the teardown order that matters |
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| **[17. Audio](18-audio.md)** | The three-voice synthesizer, and the separate background-music path |
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| **[18. Utilities](19-utilities.md)** | Collision helpers, path resolution, the JSON accessors, static strings |
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| **[19. Tutorial: a 2D sidescroller](20-tutorial-sidescroller.md)** | Gravity, a jump, collision you write yourself, coins and hazards |
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| **[20. Tutorial: a top-down JRPG](21-tutorial-jrpg.md)** | A town map, NPCs spawned from map objects, four-way animation, a text box, a follower |
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| **[21. Appendix](22-appendix-limits.md)** | Every limit, every status, every configuration property |
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Both tutorials are complete programs under [`examples/`](../examples). They build with the
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library and run headless in CI, and the chapters quote them rather than restating them — so
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