Added a font registry, a text rendering helper, and an FPS counter function
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TODO.txt
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TODO.txt
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Character velocity is tied to CPU speed, not constant
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Rendering should move to the SDL GPU renderer so i can do lighting and particles etc
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- Example suitable for my most primitive use case: https://github.com/TheSpydog/SDL_gpu_examples/blob/main/Examples/Blit2DArray.c
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- Try vulkan and D3D tutorials to come up to speed on the moving pieces, then figure ou the details from the examples and API docs
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