Added a font registry, a text rendering helper, and an FPS counter function

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2026-05-06 11:12:42 -04:00
parent 284ffd7b4a
commit c3847160da
9 changed files with 81 additions and 19 deletions

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@@ -1,5 +1,3 @@
Character velocity is tied to CPU speed, not constant
Rendering should move to the SDL GPU renderer so i can do lighting and particles etc
- Example suitable for my most primitive use case: https://github.com/TheSpydog/SDL_gpu_examples/blob/main/Examples/Blit2DArray.c
- Try vulkan and D3D tutorials to come up to speed on the moving pieces, then figure ou the details from the examples and API docs