Added a font registry, a text rendering helper, and an FPS counter function

This commit is contained in:
2026-05-06 11:12:42 -04:00
parent 284ffd7b4a
commit c3847160da
9 changed files with 81 additions and 19 deletions

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@@ -7,6 +7,7 @@ find_package(PkgConfig REQUIRED)
find_package(SDL3 REQUIRED) find_package(SDL3 REQUIRED)
find_package(SDL3_image REQUIRED) find_package(SDL3_image REQUIRED)
find_package(SDL3_mixer REQUIRED) find_package(SDL3_mixer REQUIRED)
find_package(SDL3_ttf REQUIRED)
find_package(akerror REQUIRED) find_package(akerror REQUIRED)
find_package(jansson REQUIRED) find_package(jansson REQUIRED)
find_package(box2d REQUIRED) find_package(box2d REQUIRED)
@@ -36,6 +37,7 @@ include_directories(${SDL3_INCLUDE_DIRS})
add_library(sdl3game SHARED add_library(sdl3game SHARED
src/actor.c src/actor.c
src/actor_state_string_names.c src/actor_state_string_names.c
src/text.c
src/assets.c src/assets.c
src/character.c src/character.c
src/draw.c src/draw.c
@@ -81,23 +83,25 @@ target_link_libraries(sdl3game
SDL3::SDL3 SDL3::SDL3
SDL3_image::SDL3_image SDL3_image::SDL3_image
SDL3_mixer::SDL3_mixer SDL3_mixer::SDL3_mixer
SDL3_ttf::SDL3_ttf
) )
target_link_libraries(test_actor PRIVATE akerror::akerror sdl3game SDL3::SDL3 SDL3_image::SDL3_image SDL3_mixer::SDL3_mixer box2d::box2d jansson::jansson -lm) target_link_libraries(test_actor PRIVATE akerror::akerror sdl3game SDL3::SDL3 SDL3_ttf::SDL3_ttf SDL3_image::SDL3_image SDL3_mixer::SDL3_mixer box2d::box2d jansson::jansson -lm)
target_link_libraries(test_bitmasks PRIVATE akerror::akerror sdl3game SDL3::SDL3 SDL3_image::SDL3_image SDL3_mixer::SDL3_mixer box2d::box2d jansson::jansson -lm) target_link_libraries(test_bitmasks PRIVATE akerror::akerror sdl3game SDL3::SDL3 SDL3_ttf::SDL3_ttf SDL3_image::SDL3_image SDL3_mixer::SDL3_mixer box2d::box2d jansson::jansson -lm)
target_link_libraries(test_character PRIVATE akerror::akerror sdl3game SDL3::SDL3 SDL3_image::SDL3_image SDL3_mixer::SDL3_mixer box2d::box2d jansson::jansson -lm) target_link_libraries(test_character PRIVATE akerror::akerror sdl3game SDL3::SDL3 SDL3_ttf::SDL3_ttf SDL3_image::SDL3_image SDL3_mixer::SDL3_mixer box2d::box2d jansson::jansson -lm)
target_link_libraries(test_registry PRIVATE akerror::akerror sdl3game SDL3::SDL3 SDL3_image::SDL3_image SDL3_mixer::SDL3_mixer box2d::box2d jansson::jansson -lm) target_link_libraries(test_registry PRIVATE akerror::akerror sdl3game SDL3::SDL3 SDL3_ttf::SDL3_ttf SDL3_image::SDL3_image SDL3_mixer::SDL3_mixer box2d::box2d jansson::jansson -lm)
target_link_libraries(test_sprite PRIVATE akerror::akerror sdl3game SDL3::SDL3 SDL3_image::SDL3_image SDL3_mixer::SDL3_mixer box2d::box2d jansson::jansson -lm) target_link_libraries(test_sprite PRIVATE akerror::akerror sdl3game SDL3::SDL3 SDL3_ttf::SDL3_ttf SDL3_image::SDL3_image SDL3_mixer::SDL3_mixer box2d::box2d jansson::jansson -lm)
target_link_libraries(test_staticstring PRIVATE akerror::akerror sdl3game SDL3::SDL3 SDL3_image::SDL3_image SDL3_mixer::SDL3_mixer box2d::box2d jansson::jansson -lm) target_link_libraries(test_staticstring PRIVATE akerror::akerror sdl3game SDL3::SDL3 SDL3_ttf::SDL3_ttf SDL3_image::SDL3_image SDL3_mixer::SDL3_mixer box2d::box2d jansson::jansson -lm)
target_link_libraries(test_tilemap PRIVATE akerror::akerror sdl3game SDL3::SDL3 SDL3_image::SDL3_image SDL3_mixer::SDL3_mixer box2d::box2d jansson::jansson -lm) target_link_libraries(test_tilemap PRIVATE akerror::akerror sdl3game SDL3::SDL3 SDL3_ttf::SDL3_ttf SDL3_image::SDL3_image SDL3_mixer::SDL3_mixer box2d::box2d jansson::jansson -lm)
target_link_libraries(test_util PRIVATE akerror::akerror sdl3game SDL3::SDL3 SDL3_image::SDL3_image SDL3_mixer::SDL3_mixer box2d::box2d jansson::jansson -lm) target_link_libraries(test_util PRIVATE akerror::akerror sdl3game SDL3::SDL3 SDL3_ttf::SDL3_ttf SDL3_image::SDL3_image SDL3_mixer::SDL3_mixer box2d::box2d jansson::jansson -lm)
target_link_libraries(charviewer PRIVATE akerror::akerror sdl3game SDL3::SDL3 SDL3_image::SDL3_image SDL3_mixer::SDL3_mixer box2d::box2d jansson::jansson -lm) target_link_libraries(charviewer PRIVATE akerror::akerror sdl3game SDL3::SDL3 SDL3_ttf::SDL3_ttf SDL3_image::SDL3_image SDL3_mixer::SDL3_mixer box2d::box2d jansson::jansson -lm)
set(main_lib_dest "lib/sdl3game-${MY_LIBRARY_VERSION}") set(main_lib_dest "lib/sdl3game-${MY_LIBRARY_VERSION}")
install(FILES ${CMAKE_CURRENT_BINARY_DIR}/sdl3game.pc DESTINATION "lib/pkgconfig/") install(FILES ${CMAKE_CURRENT_BINARY_DIR}/sdl3game.pc DESTINATION "lib/pkgconfig/")
install(TARGETS sdl3game DESTINATION "lib/") install(TARGETS sdl3game DESTINATION "lib/")
install(FILES "include/sdl3game/actor.h" DESTINATION "include/sdl3game/") install(FILES "include/sdl3game/actor.h" DESTINATION "include/sdl3game/")
install(FILES "include/sdl3game/text.h" DESTINATION "include/sdl3game/")
install(FILES "include/sdl3game/assets.h" DESTINATION "include/sdl3game/") install(FILES "include/sdl3game/assets.h" DESTINATION "include/sdl3game/")
install(FILES "include/sdl3game/character.h" DESTINATION "include/sdl3game/") install(FILES "include/sdl3game/character.h" DESTINATION "include/sdl3game/")
install(FILES "include/sdl3game/error.h" DESTINATION "include/sdl3game/") install(FILES "include/sdl3game/error.h" DESTINATION "include/sdl3game/")

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@@ -1,5 +1,3 @@
Character velocity is tied to CPU speed, not constant
Rendering should move to the SDL GPU renderer so i can do lighting and particles etc Rendering should move to the SDL GPU renderer so i can do lighting and particles etc
- Example suitable for my most primitive use case: https://github.com/TheSpydog/SDL_gpu_examples/blob/main/Examples/Blit2DArray.c - Example suitable for my most primitive use case: https://github.com/TheSpydog/SDL_gpu_examples/blob/main/Examples/Blit2DArray.c
- Try vulkan and D3D tutorials to come up to speed on the moving pieces, then figure ou the details from the examples and API docs - Try vulkan and D3D tutorials to come up to speed on the moving pieces, then figure ou the details from the examples and API docs

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@@ -1,7 +1,7 @@
#ifndef _SDL_GAMECONTROLLERDB_H_ #ifndef _SDL_GAMECONTROLLERDB_H_
#define _SDL_GAMECONTROLLERDB_H_ #define _SDL_GAMECONTROLLERDB_H_
// Taken from https://raw.githubusercontent.com/mdqinc/SDL_GameControllerDB/refs/heads/master/gamecontrollerdb.txt on Tue May 5 08:39:19 PM EDT 2026 // Taken from https://raw.githubusercontent.com/mdqinc/SDL_GameControllerDB/refs/heads/master/gamecontrollerdb.txt on Wed May 6 11:06:20 AM EDT 2026
#define SDL_GAMECONTROLLER_DB_LEN 2225 #define SDL_GAMECONTROLLER_DB_LEN 2225

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@@ -4,6 +4,12 @@
#include <SDL3_mixer/SDL_mixer.h> #include <SDL3_mixer/SDL_mixer.h>
#include "tilemap.h" #include "tilemap.h"
#define GAME_AUDIO_TRACK_BGM 1
#define GAME_AUDIO_MAX_TRACKS 64
#define TIME_ONESEC_NS 1000000000
#define TIME_ONESEC_MS 1000000
/* ==================== GAME STATE VARIABLES =================== */ /* ==================== GAME STATE VARIABLES =================== */
typedef struct { typedef struct {
@@ -23,11 +29,15 @@ typedef struct {
int screenwidth; int screenwidth;
int screenheight; int screenheight;
GameState state; GameState state;
int fps;
SDL_Time gameStartTime;
SDL_Time lastIterTime;
SDL_Time lastFPSTime;
int framesSinceUpdate;
MIX_Mixer *mixer; MIX_Mixer *mixer;
MIX_Track *tracks[64]; MIX_Track *tracks[GAME_AUDIO_MAX_TRACKS];
} Game; } Game;
#define GAME_AUDIO_TRACK_BGM 1
extern SDL_Window *window; extern SDL_Window *window;
extern SDL_Renderer *renderer; extern SDL_Renderer *renderer;
@@ -42,5 +52,6 @@ extern Game game;
#define BITMASK_CLEAR(x) x = 0; #define BITMASK_CLEAR(x) x = 0;
akerr_ErrorContext AKERR_NOIGNORE *GAME_init(); akerr_ErrorContext AKERR_NOIGNORE *GAME_init();
void GAME_updateFPS();
#endif //_GAME_H_ #endif //_GAME_H_

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@@ -8,8 +8,12 @@ extern SDL_PropertiesID REGISTRY_SPRITE;
extern SDL_PropertiesID REGISTRY_SPRITESHEET; extern SDL_PropertiesID REGISTRY_SPRITESHEET;
extern SDL_PropertiesID REGISTRY_CHARACTER; extern SDL_PropertiesID REGISTRY_CHARACTER;
extern SDL_PropertiesID REGISTRY_ACTOR_STATE_STRINGS; extern SDL_PropertiesID REGISTRY_ACTOR_STATE_STRINGS;
extern SDL_PropertiesID REGISTRY_FONT;
extern SDL_PropertiesID REGISTRY_MUSIC;
akerr_ErrorContext AKERR_NOIGNORE *registry_init(); akerr_ErrorContext AKERR_NOIGNORE *registry_init();
akerr_ErrorContext AKERR_NOIGNORE *registry_init_music();
akerr_ErrorContext AKERR_NOIGNORE *registry_init_font();
akerr_ErrorContext AKERR_NOIGNORE *registry_init_actor(); akerr_ErrorContext AKERR_NOIGNORE *registry_init_actor();
akerr_ErrorContext AKERR_NOIGNORE *registry_init_sprite(); akerr_ErrorContext AKERR_NOIGNORE *registry_init_sprite();
akerr_ErrorContext AKERR_NOIGNORE *registry_init_spritesheet(); akerr_ErrorContext AKERR_NOIGNORE *registry_init_spritesheet();

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@@ -186,7 +186,7 @@ akerr_ErrorContext *character_load_json(char *filename)
); );
CATCH(errctx, character_load_json_inner(json, obj)); CATCH(errctx, character_load_json_inner(json, obj));
CATCH(errctx, get_json_integer_value(json, "movementspeed", (int *)&obj->movementspeed)); CATCH(errctx, get_json_integer_value(json, "movementspeed", (int *)&obj->movementspeed));
obj->movementspeed = obj->movementspeed * 1000000; obj->movementspeed = obj->movementspeed * TIME_ONESEC_MS;
CATCH(errctx, get_json_number_value(json, "velocity_x", &obj->vx)); CATCH(errctx, get_json_number_value(json, "velocity_x", &obj->vx));
CATCH(errctx, get_json_number_value(json, "velocity_y", &obj->vy)); CATCH(errctx, get_json_number_value(json, "velocity_y", &obj->vy));
} CLEANUP { } CLEANUP {

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@@ -1,6 +1,7 @@
#include <SDL3/SDL.h> #include <SDL3/SDL.h>
#include <SDL3_image/SDL_image.h> #include <SDL3_image/SDL_image.h>
#include <SDL3_mixer/SDL_mixer.h> #include <SDL3_mixer/SDL_mixer.h>
#include <SDL3_ttf/SDL_ttf.h>
#include <stdio.h> #include <stdio.h>
#include <akerror.h> #include <akerror.h>
@@ -32,6 +33,9 @@ akerr_ErrorContext AKERR_NOIGNORE *GAME_init()
int i = 0; int i = 0;
PREPARE_ERROR(errctx); PREPARE_ERROR(errctx);
ATTEMPT { ATTEMPT {
game.gameStartTime = SDL_GetTicksNS();
game.lastIterTime = game.gameStartTime;
game.lastFPSTime = game.gameStartTime;
FAIL_ZERO_BREAK(errctx, strlen((char *)&game.name), AKERR_NULLPOINTER, "Must provide game name"); FAIL_ZERO_BREAK(errctx, strlen((char *)&game.name), AKERR_NULLPOINTER, "Must provide game name");
FAIL_ZERO_BREAK(errctx, strlen((char *)&game.version), AKERR_NULLPOINTER, "Must provide game version"); FAIL_ZERO_BREAK(errctx, strlen((char *)&game.version), AKERR_NULLPOINTER, "Must provide game version");
FAIL_ZERO_BREAK(errctx, strlen((char *)&game.uri), AKERR_NULLPOINTER, "Must provide game uri"); FAIL_ZERO_BREAK(errctx, strlen((char *)&game.uri), AKERR_NULLPOINTER, "Must provide game uri");
@@ -40,6 +44,8 @@ akerr_ErrorContext AKERR_NOIGNORE *GAME_init()
CATCH(errctx, registry_init_sprite()); CATCH(errctx, registry_init_sprite());
CATCH(errctx, registry_init_spritesheet()); CATCH(errctx, registry_init_spritesheet());
CATCH(errctx, registry_init_character()); CATCH(errctx, registry_init_character());
CATCH(errctx, registry_init_font());
CATCH(errctx, registry_init_music());
CATCH(errctx, registry_init_actor_state_strings()); CATCH(errctx, registry_init_actor_state_strings());
} CLEANUP { } CLEANUP {
} PROCESS(errctx) { } PROCESS(errctx) {
@@ -87,9 +93,28 @@ akerr_ErrorContext AKERR_NOIGNORE *GAME_init()
"Unable to create mixer device: %s", "Unable to create mixer device: %s",
SDL_GetError()); SDL_GetError());
FAIL_ZERO_RETURN(
errctx,
TTF_Init(),
AKERR_SDL,
"Couldn't initialize front engine: %s",
SDL_GetError());
camera.x = 0; camera.x = 0;
camera.y = 0; camera.y = 0;
camera.w = game.screenwidth; camera.w = game.screenwidth;
camera.h = game.screenheight; camera.h = game.screenheight;
}
void GAME_updateFPS()
{
SDL_Time curTime;
curTime = SDL_GetTicksNS();
if ( (curTime - game.lastFPSTime) > TIME_ONESEC_NS ) {
game.fps = game.framesSinceUpdate;
game.framesSinceUpdate = 0;
game.lastFPSTime = curTime;
}
game.framesSinceUpdate += 1;
game.lastIterTime = curTime;
} }

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@@ -11,6 +11,8 @@ SDL_PropertiesID REGISTRY_ACTOR_STATE_STRINGS;
SDL_PropertiesID REGISTRY_SPRITE; SDL_PropertiesID REGISTRY_SPRITE;
SDL_PropertiesID REGISTRY_SPRITESHEET; SDL_PropertiesID REGISTRY_SPRITESHEET;
SDL_PropertiesID REGISTRY_CHARACTER; SDL_PropertiesID REGISTRY_CHARACTER;
SDL_PropertiesID REGISTRY_MUSIC;
SDL_PropertiesID REGISTRY_FONT;
akerr_ErrorContext *registry_init() akerr_ErrorContext *registry_init()
{ {
@@ -21,6 +23,8 @@ akerr_ErrorContext *registry_init()
CATCH(errctx, registry_init_character()); CATCH(errctx, registry_init_character());
CATCH(errctx, registry_init_actor()); CATCH(errctx, registry_init_actor());
CATCH(errctx, registry_init_actor_state_strings()); CATCH(errctx, registry_init_actor_state_strings());
CATCH(errctx, registry_init_font());
CATCH(errctx, registry_init_music());
} CLEANUP { } CLEANUP {
} PROCESS(errctx) { } PROCESS(errctx) {
} FINISH(errctx, true); } FINISH(errctx, true);
@@ -35,6 +39,22 @@ akerr_ErrorContext *registry_init_actor()
SUCCEED_RETURN(errctx); SUCCEED_RETURN(errctx);
} }
akerr_ErrorContext AKERR_NOIGNORE *registry_init_font()
{
PREPARE_ERROR(errctx);
REGISTRY_FONT = SDL_CreateProperties();
FAIL_ZERO_RETURN(errctx, REGISTRY_FONT, AKERR_NULLPOINTER, "Error initializing font registry");
SUCCEED_RETURN(errctx);
}
akerr_ErrorContext *registry_init_music()
{
PREPARE_ERROR(errctx);
REGISTRY_MUSIC = SDL_CreateProperties();
FAIL_ZERO_RETURN(errctx, REGISTRY_MUSIC, AKERR_NULLPOINTER, "Error initializing music registry");
SUCCEED_RETURN(errctx);
}
akerr_ErrorContext *registry_init_actor_state_strings() akerr_ErrorContext *registry_init_actor_state_strings()
{ {
int i = 0; int i = 0;
@@ -54,7 +74,7 @@ akerr_ErrorContext *registry_init_actor_state_strings()
akerr_ErrorContext *registry_init_sprite() akerr_ErrorContext *registry_init_sprite()
{ {
PREPARE_ERROR(errctx); PREPARE_ERROR(errctx);
REGISTRY_SPRITE = SDL_CreateProperties(); REGISTRY_SPRITE = SDL_CreateProperties();
FAIL_ZERO_RETURN(errctx, REGISTRY_SPRITE, AKERR_NULLPOINTER, "Error initializing sprite registry"); FAIL_ZERO_RETURN(errctx, REGISTRY_SPRITE, AKERR_NULLPOINTER, "Error initializing sprite registry");
SUCCEED_RETURN(errctx); SUCCEED_RETURN(errctx);

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@@ -99,7 +99,7 @@ akerr_ErrorContext *sprite_load_json(char *filename)
CATCH(errctx, get_json_integer_value((json_t *)json, "width", &obj->width)); CATCH(errctx, get_json_integer_value((json_t *)json, "width", &obj->width));
CATCH(errctx, get_json_integer_value((json_t *)json, "height", &obj->height)); CATCH(errctx, get_json_integer_value((json_t *)json, "height", &obj->height));
CATCH(errctx, get_json_integer_value((json_t *)json, "speed", (int *)&obj->speed)); CATCH(errctx, get_json_integer_value((json_t *)json, "speed", (int *)&obj->speed));
obj->speed = obj->speed * 1000000; obj->speed = obj->speed * TIME_ONESEC_MS;
CATCH(errctx, get_json_boolean_value((json_t *)json, "loop", &obj->loop)); CATCH(errctx, get_json_boolean_value((json_t *)json, "loop", &obj->loop));
CATCH(errctx, get_json_boolean_value((json_t *)json, "loopReverse", &obj->loopReverse)); CATCH(errctx, get_json_boolean_value((json_t *)json, "loopReverse", &obj->loopReverse));