Wrap subdirectory compilation in conditional

This commit is contained in:
2026-05-12 21:01:47 -04:00
parent ccd26494d9
commit c79d93dd58
4 changed files with 9 additions and 3 deletions

View File

@@ -3,6 +3,8 @@ project(akgl LANGUAGES C)
include(CTest)
if(CMAKE_SOURCE_DIR STREQUAL CMAKE_CURRENT_SOURCE_DIR)
add_subdirectory(deps/jansson EXCLUDE_FROM_ALL)
add_subdirectory(deps/libakerror EXCLUDE_FROM_ALL)
add_subdirectory(deps/libakstdlib EXCLUDE_FROM_ALL)
@@ -11,6 +13,10 @@ add_subdirectory(deps/SDL_image EXCLUDE_FROM_ALL)
add_subdirectory(deps/SDL_mixer EXCLUDE_FROM_ALL)
add_subdirectory(deps/SDL_ttf EXCLUDE_FROM_ALL)
else()
endif()
set(GAMECONTROLLERDB_H "include/akgl/SDL_GameControllerDB.h")
set(prefix ${CMAKE_INSTALL_PREFIX})
set(exec_prefix "\${prefix}")

View File

@@ -1,7 +1,7 @@
#ifndef _SDL_GAMECONTROLLERDB_H_
#define _SDL_GAMECONTROLLERDB_H_
// Taken from https://raw.githubusercontent.com/mdqinc/SDL_GameControllerDB/refs/heads/master/gamecontrollerdb.txt on Tue May 12 04:45:15 PM EDT 2026
// Taken from https://raw.githubusercontent.com/mdqinc/SDL_GameControllerDB/refs/heads/master/gamecontrollerdb.txt on Tue May 12 04:56:30 PM EDT 2026
#define AKGL_SDL_GAMECONTROLLER_DB_LEN 2228