Added a (registry object name -> registry object pointer) map to the save method so that registry reference by name can have their actor, sprite, spritesheet, and character references reset
This commit is contained in:
@@ -1,7 +1,7 @@
|
||||
#ifndef _SDL_GAMECONTROLLERDB_H_
|
||||
#define _SDL_GAMECONTROLLERDB_H_
|
||||
|
||||
// Taken from https://raw.githubusercontent.com/mdqinc/SDL_GameControllerDB/refs/heads/master/gamecontrollerdb.txt on Fri May 8 11:47:47 PM EDT 2026
|
||||
// Taken from https://raw.githubusercontent.com/mdqinc/SDL_GameControllerDB/refs/heads/master/gamecontrollerdb.txt on Sat May 9 02:26:29 PM EDT 2026
|
||||
|
||||
#define AKGL_SDL_GAMECONTROLLER_DB_LEN 2227
|
||||
|
||||
|
||||
Reference in New Issue
Block a user