Added a (registry object name -> registry object pointer) map to the save method so that registry reference by name can have their actor, sprite, spritesheet, and character references reset
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@@ -5,9 +5,9 @@
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extern SDL_PropertiesID AKGL_REGISTRY_ACTOR;
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extern SDL_PropertiesID AKGL_REGISTRY_SPRITE;
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extern SDL_PropertiesID AKGL_AKGL_REGISTRY_SPRITESHEET;
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extern SDL_PropertiesID AKGL_REGISTRY_SPRITESHEET;
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extern SDL_PropertiesID AKGL_REGISTRY_CHARACTER;
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extern SDL_PropertiesID AKGL_AKGL_REGISTRY_ACTOR_STATE_STRINGS;
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extern SDL_PropertiesID AKGL_REGISTRY_ACTOR_STATE_STRINGS;
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extern SDL_PropertiesID AKGL_REGISTRY_FONT;
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extern SDL_PropertiesID AKGL_REGISTRY_MUSIC;
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extern SDL_PropertiesID AKGL_REGISTRY_PROPERTIES;
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