Added a (registry object name -> registry object pointer) map to the save method so that registry reference by name can have their actor, sprite, spritesheet, and character references reset

This commit is contained in:
2026-05-09 14:45:37 -04:00
parent 4c771227f5
commit cc0916cd1f
10 changed files with 219 additions and 40 deletions

View File

@@ -5,9 +5,9 @@
extern SDL_PropertiesID AKGL_REGISTRY_ACTOR;
extern SDL_PropertiesID AKGL_REGISTRY_SPRITE;
extern SDL_PropertiesID AKGL_AKGL_REGISTRY_SPRITESHEET;
extern SDL_PropertiesID AKGL_REGISTRY_SPRITESHEET;
extern SDL_PropertiesID AKGL_REGISTRY_CHARACTER;
extern SDL_PropertiesID AKGL_AKGL_REGISTRY_ACTOR_STATE_STRINGS;
extern SDL_PropertiesID AKGL_REGISTRY_ACTOR_STATE_STRINGS;
extern SDL_PropertiesID AKGL_REGISTRY_FONT;
extern SDL_PropertiesID AKGL_REGISTRY_MUSIC;
extern SDL_PropertiesID AKGL_REGISTRY_PROPERTIES;