Stop set_tests_properties from eating the test environment lists
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The example games failed on the CI runner with "ALSA: Couldn't open audio
device" despite SDL_AUDIODRIVER=dummy sitting right there in their CMake --
because it never reached the process. set_tests_properties parses its
PROPERTIES arguments as name/value pairs, so a semicolon-separated value
list is split and every element after the first is consumed as a bogus
property name: ENVIRONMENT kept only SDL_VIDEODRIVER=dummy, and the
LD_LIBRARY_PATH prepend list kept only its first directory. ctest
--show-only=json-v1 shows the truncation plainly.

Nobody could see it. Video survived because SDL3 falls through its driver
list to dummy on a headless machine with no hint at all; audio survived on
every developer machine because the real device works there; the library
paths survived because RPATH covered them. A runner with no sound card was
the first environment where any of it mattered.

Every list-valued test property now goes through set_property(TEST ...),
which takes real list arguments -- the examples' ENVIRONMENT triplets and
vendored-path modifications, the suites' LD_LIBRARY_PATH prepends, and the
docs harness's driver variables. Verified by property dump (3 environment
entries and all 7 prepends present) and by running the example tests with
ALSA_CONFIG_PATH=/dev/null, which now pass where a real ALSA open would
fail: the dummy driver is finally the one being asked.

Co-Authored-By: Claude Code (Claude Fable 5, claude-fable-5) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01KzBDV2fqgnUAcqCKqKvc71
This commit is contained in:
2026-08-02 14:19:05 -04:00
parent 219d7182f1
commit d8458d1e68
4 changed files with 64 additions and 33 deletions

View File

@@ -47,26 +47,31 @@ endif()
# it to suppress the vendored projects' registrations and lifts the suppression
# again long before examples/ is added.
add_test(NAME example_jrpg COMMAND jrpg --frames 320 --demo)
set_tests_properties(example_jrpg PROPERTIES
TIMEOUT 120
ENVIRONMENT "SDL_VIDEODRIVER=dummy;SDL_RENDER_DRIVER=software;SDL_AUDIODRIVER=dummy"
set_tests_properties(example_jrpg PROPERTIES TIMEOUT 120)
# set_property, not set_tests_properties: the latter parses its PROPERTIES
# arguments as name/value *pairs*, so a semicolon-separated value is split and
# every element after the first is consumed as a bogus property name. The
# audio and render entries of this list were silently lost that way --
# invisible on any machine whose real audio device works, and found the first
# time CI ran on a runner without one.
set_property(TEST example_jrpg PROPERTY ENVIRONMENT
"SDL_VIDEODRIVER=dummy"
"SDL_RENDER_DRIVER=software"
"SDL_AUDIODRIVER=dummy"
)
# ENVIRONMENT above replaces the environment wholesale, so LD_LIBRARY_PATH has
# to go in the same property rather than a second one. Only needed when the
# dependencies were vendored; an installed build resolves them normally.
# LD_LIBRARY_PATH for the vendored satellite libraries. Only needed when they
# were vendored; an installed build resolves them normally.
if(AKGL_VENDORED_DEPENDENCIES)
if(CMAKE_VERSION VERSION_GREATER_EQUAL "3.22")
set(JRPG_TEST_ENV_MOD "")
foreach(dir IN LISTS AKGL_TEST_LIBPATH)
list(APPEND JRPG_TEST_ENV_MOD "LD_LIBRARY_PATH=path_list_prepend:${dir}")
endforeach()
set_tests_properties(example_jrpg
PROPERTIES ENVIRONMENT_MODIFICATION "${JRPG_TEST_ENV_MOD}")
set_property(TEST example_jrpg PROPERTY ENVIRONMENT_MODIFICATION ${JRPG_TEST_ENV_MOD})
else()
string(REPLACE ";" ":" JRPG_TEST_LIBPATH_JOINED "${AKGL_TEST_LIBPATH}")
set_tests_properties(example_jrpg PROPERTIES
ENVIRONMENT "SDL_VIDEODRIVER=dummy;SDL_RENDER_DRIVER=software;SDL_AUDIODRIVER=dummy;LD_LIBRARY_PATH=${JRPG_TEST_LIBPATH_JOINED}:$ENV{LD_LIBRARY_PATH}"
)
set_property(TEST example_jrpg APPEND PROPERTY ENVIRONMENT
"LD_LIBRARY_PATH=${JRPG_TEST_LIBPATH_JOINED}:$ENV{LD_LIBRARY_PATH}")
endif()
endif()