More rendering subsystem breakout, added a physics subsystem, everything now fires from akgl_game_update() for the user

This commit is contained in:
2026-05-25 21:29:18 -04:00
parent 6314ad7f26
commit d87c5d2c20
13 changed files with 276 additions and 176 deletions

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@@ -70,9 +70,11 @@ typedef struct akgl_Actor {
bool movement_controls_face;
void *actorData;
bool visible;
SDL_Time logictimer;
SDL_Time movetimer;
float32_t mass;
float32_t x;
float32_t y;
float32_t z;
float32_t scale;
struct akgl_Actor *children[AKGL_ACTOR_MAX_CHILDREN];
struct akgl_Actor *parent;