More rendering subsystem breakout, added a physics subsystem, everything now fires from akgl_game_update() for the user
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@@ -13,5 +13,6 @@
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_Pragma("GCC diagnostic pop")
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#define AKGL_ERR_SDL AKERR_LAST_ERRNO_VALUE + 1
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#define AKGL_ERR_LOGICINTERRUPT AKERR_LAST_ERRNO_VALUE + 2
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#endif // _ERROR_H_
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