Fix a scale bug (default should be 1.0), add tilemap release function
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@@ -20,6 +20,7 @@ akerr_ErrorContext *akgl_actor_initialize(akgl_Actor *obj, char *name)
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memset(obj, 0x00, sizeof(akgl_Actor));
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strncpy((char *)obj->name, name, AKGL_ACTOR_MAX_NAME_LENGTH);
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obj->curSpriteReversing = false;
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obj->scale = 1.0;
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obj->movement_controls_face = true;
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obj->updatefunc = &akgl_actor_update;
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