Fix a scale bug (default should be 1.0), add tilemap release function
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@@ -198,5 +198,6 @@ akerr_ErrorContext *akgl_character_load_json(char *filename)
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}
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} PROCESS(errctx) {
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} FINISH(errctx, true);
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SDL_Log("Character %s loaded from %s", obj->name, filename);
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SUCCEED_RETURN(errctx);
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}
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