Fixed loading of tilesets and images from tilemaps to correctly use relative paths. FPS has dropped dramatically on tilemap rendering - impact as much as 75% - and I think it has something to do with the string limits that had to be increased to make this work. Probably has to do with SDL string property hashing in the registry methods related to tilesets.
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@@ -1,7 +1,7 @@
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#ifndef _SDL_GAMECONTROLLERDB_H_
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#define _SDL_GAMECONTROLLERDB_H_
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// Taken from https://raw.githubusercontent.com/mdqinc/SDL_GameControllerDB/refs/heads/master/gamecontrollerdb.txt on Thu May 21 09:41:48 PM EDT 2026
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// Taken from https://raw.githubusercontent.com/mdqinc/SDL_GameControllerDB/refs/heads/master/gamecontrollerdb.txt on Sun May 24 09:44:15 AM EDT 2026
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#define AKGL_SDL_GAMECONTROLLER_DB_LEN 2228
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@@ -1,6 +1,17 @@
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#ifndef _ERROR_H_
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#define _ERROR_H_
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// This macro is used to silence warnings on string concatenation operations that may fail.
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// e.g., combining two element of PATH_MAX into a string buffer of AKGL_STRING_MAX_LENGTH.
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// We have to draw a line in the sand somewhere or we will just let our buffers grow forever
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// to keep the compiler happy.
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#define DISABLE_GCC_WARNING_FORMAT_TRUNCATION \
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_Pragma("GCC diagnostic push") \
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_Pragma("GCC diagnostic ignored \"-Wformat-truncation\"")
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#define RESTORE_GCC_WARNINGS \
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_Pragma("GCC diagnostic pop")
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#define AKGL_ERR_SDL AKERR_LAST_ERRNO_VALUE + 1
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#endif // _ERROR_H_
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@@ -3,8 +3,9 @@
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#include "string.h"
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#include <akerror.h>
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#include <limits.h>
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#define AKGL_MAX_STRING_LENGTH 256
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#define AKGL_MAX_STRING_LENGTH PATH_MAX
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typedef struct
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{
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@@ -13,5 +14,5 @@ typedef struct
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} akgl_String;
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akerr_ErrorContext AKERR_NOIGNORE *akgl_string_initialize(akgl_String *obj, char *init);
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akerr_ErrorContext AKERR_NOIGNORE *akgl_string_copy(akgl_String *src, akgl_String *dst, int count);
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#endif //_STRING_H_
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@@ -1,6 +1,7 @@
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#ifndef _TILEMAP_H_
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#define _TILEMAP_H_
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#include <limits.h>
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#include "actor.h"
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#include "staticstring.h"
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#include <jansson.h>
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@@ -11,7 +12,7 @@
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#define AKGL_TILEMAP_MAX_TILESETS 16
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#define AKGL_TILEMAP_MAX_TILES_PER_IMAGE 65536
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#define AKGL_TILEMAP_MAX_TILESET_NAME_SIZE 512
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#define AKGL_TILEMAP_MAX_TILESET_FILENAME_SIZE 512
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#define AKGL_TILEMAP_MAX_TILESET_FILENAME_SIZE PATH_MAX
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#define AKGL_TILEMAP_MAX_OBJECT_NAME_SIZE 512
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#define AKGL_TILEMAP_MAX_OBJECTS_PER_LAYER 128
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@@ -112,11 +113,11 @@ akerr_ErrorContext AKERR_NOIGNORE *akgl_get_json_tilemap_property(json_t *obj, c
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akerr_ErrorContext AKERR_NOIGNORE *akgl_get_json_properties_string(json_t *obj, char *key, akgl_String **dest);
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akerr_ErrorContext AKERR_NOIGNORE *akgl_get_json_properties_integer(json_t *obj, char *key, int *dest);
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akerr_ErrorContext AKERR_NOIGNORE *akgl_tilemap_compute_tileset_offsets(akgl_Tilemap *dest, int tilesetidx);
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akerr_ErrorContext AKERR_NOIGNORE *akgl_tilemap_load_layer_objects(akgl_Tilemap *dest, json_t *root, int layerid);
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akerr_ErrorContext AKERR_NOIGNORE *akgl_tilemap_load_layer_tile(akgl_Tilemap *dest, json_t *root, int layerid);
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akerr_ErrorContext AKERR_NOIGNORE *akgl_tilemap_load_layers(akgl_Tilemap *dest, json_t *root);
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akerr_ErrorContext AKERR_NOIGNORE *akgl_tilemap_load_tilesets_each(json_t *tileset, akgl_Tilemap *dest, int tsidx);
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akerr_ErrorContext AKERR_NOIGNORE *akgl_tilemap_load_tilesets(akgl_Tilemap *dest, json_t *root);
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akerr_ErrorContext AKERR_NOIGNORE *akgl_tilemap_load_layer_objects(akgl_Tilemap *dest, json_t *root, int layerid, akgl_String *dirname);
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akerr_ErrorContext AKERR_NOIGNORE *akgl_tilemap_load_layer_tile(akgl_Tilemap *dest, json_t *root, int layerid, akgl_String *dirname);
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akerr_ErrorContext AKERR_NOIGNORE *akgl_tilemap_load_layers(akgl_Tilemap *dest, json_t *root, akgl_String *dirname);
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akerr_ErrorContext AKERR_NOIGNORE *akgl_tilemap_load_tilesets_each(json_t *tileset, akgl_Tilemap *dest, int tsidx, akgl_String *dirname);
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akerr_ErrorContext AKERR_NOIGNORE *akgl_tilemap_load_tilesets(akgl_Tilemap *dest, json_t *root, akgl_String *dirname);
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akerr_ErrorContext AKERR_NOIGNORE *akgl_tilemap_release(akgl_Tilemap *dest);
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akerr_ErrorContext AKERR_NOIGNORE *akgl_tilemap_scale_actor(akgl_Tilemap *map, akgl_Actor *actor);
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@@ -2,6 +2,7 @@
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#define _UTIL_H_
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#include <akerror.h>
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#include <akgl/staticstring.h>
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typedef struct point {
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int x;
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@@ -22,6 +23,8 @@ akerr_ErrorContext AKERR_NOIGNORE *akgl_rectangle_points(RectanglePoints *dest,
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akerr_ErrorContext AKERR_NOIGNORE *akgl_collide_point_rectangle(point *p, RectanglePoints *r, bool *collide);
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akerr_ErrorContext AKERR_NOIGNORE *akgl_collide_rectangles(SDL_FRect *r1, SDL_FRect *r2, bool *collide);
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akerr_ErrorContext AKERR_NOIGNORE *akgl_path_relative(char *root, char *path, akgl_String *dst);
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// These are REALLY slow routines that are only useful in testing harnesses
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akerr_ErrorContext AKERR_NOIGNORE *akgl_compare_sdl_surfaces(SDL_Surface *s1, SDL_Surface *s2);
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akerr_ErrorContext AKERR_NOIGNORE *akgl_render_and_compare(SDL_Texture *t1, SDL_Texture *t2, int x, int y, int w, int h, char *writeout);
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