Add a method that automatically opens gamepads so they will send events

This commit is contained in:
2026-05-21 21:43:51 -04:00
parent f695a035c8
commit e3edd5b855
6 changed files with 35 additions and 4 deletions

View File

@@ -22,6 +22,33 @@ akerr_ErrorContext AKERR_NOIGNORE *akgl_controller_list_keyboards(void)
SUCCEED_RETURN(e);
}
akerr_ErrorContext AKERR_NOIGNORE *akgl_controller_open_gamepads(void)
{
int count = 0;
int i = 0;
SDL_JoystickID *gamepads = NULL;
SDL_Gamepad *gamepad = NULL;
PREPARE_ERROR(e);
if ( SDL_HasGamepad() ) {
gamepads = SDL_GetGamepads(&count);
if ( count > 0 ) {
FAIL_ZERO_RETURN(e, gamepads, AKERR_NULLPOINTER, "%s", SDL_GetError());
for ( i = 0; i < count ; i++ ) {
gamepad = SDL_OpenGamepad(gamepads[i]);
FAIL_ZERO_RETURN(e, gamepad, AKERR_NULLPOINTER, "%s", SDL_GetError());
SDL_Log("Gamepad %d is %s", i, SDL_GetGamepadNameForID(gamepads[i]));
}
SDL_free(gamepads);
} else {
SDL_Log("No gamepads enumerated");
}
} else {
SDL_Log("No gamepads connected");
}
SUCCEED_RETURN(e);
}
akerr_ErrorContext *akgl_controller_handle_event(void *appstate, SDL_Event *event)
{
int i = 0;