Logo
Explore Help
Sign In
andrew/libakgl
1
0
Fork 0
You've already forked libakgl
Code Issues Pull Requests Actions Packages Projects Releases Wiki Activity
33 Commits 2 Branches 0 Tags
0f01126bad68fd8c66852bc9a2f56703f53b0bcb
Commit Graph

9 Commits

Author SHA1 Message Date
Andrew Kesterson
0f01126bad More akstdlib conversion 2026-05-11 20:58:36 -04:00
Andrew Kesterson
4a02f0364f Start moving away from wrapping libc stuff in akerror, and move towards akstdlib that does this for me 2026-05-10 00:03:45 -04:00
Andrew Kesterson
cc0916cd1f Added a (registry object name -> registry object pointer) map to the save method so that registry reference by name can have their actor, sprite, spritesheet, and character references reset 2026-05-09 14:45:37 -04:00
Andrew Kesterson
4c771227f5 Encode library version and game version into savegame files and check them both 2026-05-08 23:48:35 -04:00
Andrew Kesterson
ff6b282112 Added basic game save function, doesn't save much yet, but implements version comparison of binary saves for compatibility 2026-05-08 23:15:11 -04:00
Andrew Kesterson
0bd1ae1df8 Move music tracks out of akgl_Game to make it more suitable for serialization 2026-05-08 22:16:43 -04:00
Andrew Kesterson
e0a59e2447 Add types.h, standardize integer types on stdint 2026-05-08 22:01:56 -04:00
Andrew Kesterson
5dda86d887 Add properties registry. Start bounding defines with conditionals so users can change library allocation size. 2026-05-08 10:16:33 -04:00
Andrew Kesterson
a0b2dda4cf Rename library to AKGL (AKLabs Game Library) 2026-05-07 22:20:10 -04:00
Powered by Gitea Version: 1.25.3 Page: 127ms Template: 6ms
English
Bahasa Indonesia Deutsch English Español Français Gaeilge Italiano Latviešu Magyar nyelv Nederlands Polski Português de Portugal Português do Brasil Suomi Svenska Türkçe Čeština Ελληνικά Български Русский Українська فارسی മലയാളം 日本語 简体中文 繁體中文(台灣) 繁體中文(香港) 한국어
Licenses API