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39 Commits 2 Branches 0 Tags
23dbc7d985342adf96b54365c07dd0797827dc4b
Commit Graph

9 Commits

Author SHA1 Message Date
Andrew Kesterson
cc0916cd1f Added a (registry object name -> registry object pointer) map to the save method so that registry reference by name can have their actor, sprite, spritesheet, and character references reset 2026-05-09 14:45:37 -04:00
Andrew Kesterson
e0a59e2447 Add types.h, standardize integer types on stdint 2026-05-08 22:01:56 -04:00
Andrew Kesterson
a0b2dda4cf Rename library to AKGL (AKLabs Game Library) 2026-05-07 22:20:10 -04:00
Andrew Kesterson
359ae23414 Unify the library on an akgl_ namespace 2026-05-07 22:01:27 -04:00
Andrew Kesterson
284ffd7b4a Fix missing sdl3game.pc for pkg-config, change sprite speed and character movement values to long int expressed in nanoseconds for better compatibility with SDL_Time and locking against game clock, still expressed as milliseconds in json 2026-05-05 20:40:25 -04:00
Andrew Kesterson
6763b5629f Got the suite rebuilding, most tests pass, actor and sprite are failing 2026-05-03 23:57:55 -04:00
Andrew Kesterson
f475dfb6ee Move from 'libsdlerror' to 'libakerror' 2026-01-05 08:58:06 -05:00
Andrew Kesterson
ae697a178c Moved include files to a proper sdl3game include directory 2025-08-03 10:41:09 -04:00
Andrew Kesterson
5bd7803051 Exported libsdl3game from the sdl3-gametest demo project 2025-08-03 10:07:35 -04:00
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