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314ce5e10d
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Physics simulation engine implemented, basic cases (null and 2d SideScroller) works
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2026-05-26 10:36:31 -04:00 |
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d87c5d2c20
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More rendering subsystem breakout, added a physics subsystem, everything now fires from akgl_game_update() for the user
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2026-05-25 21:29:18 -04:00 |
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6314ad7f26
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Start abstracting the rendering backend away to make it easier to switch to GPU rendering later
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2026-05-24 21:59:29 -04:00 |
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53e4f5c14f
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Tilemaps can have two objects placed on it, 'p_foreground' and 'p_vanishing' whose placement form a virtual perspective plane, which causes sprites to scale as they move up and down the screen between them, creating the illusion of depth on the screen
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2026-05-13 09:57:24 -04:00 |
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e0a59e2447
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Add types.h, standardize integer types on stdint
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2026-05-08 22:01:56 -04:00 |
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a0b2dda4cf
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Rename library to AKGL (AKLabs Game Library)
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2026-05-07 22:20:10 -04:00 |
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