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42 Commits 2 Branches 0 Tags
53e4f5c14fff730d874b2743ac296df650c1cd93
Commit Graph

5 Commits

Author SHA1 Message Date
Andrew Kesterson
36dfd47a06 Fixed a bug in akgl_heap_next_string, made screen width and height load from properties, not on the game object 2026-05-13 04:55:19 -04:00
Andrew Kesterson
cc0916cd1f Added a (registry object name -> registry object pointer) map to the save method so that registry reference by name can have their actor, sprite, spritesheet, and character references reset 2026-05-09 14:45:37 -04:00
Andrew Kesterson
e0a59e2447 Add types.h, standardize integer types on stdint 2026-05-08 22:01:56 -04:00
Andrew Kesterson
5dda86d887 Add properties registry. Start bounding defines with conditionals so users can change library allocation size. 2026-05-08 10:16:33 -04:00
Andrew Kesterson
a0b2dda4cf Rename library to AKGL (AKLabs Game Library) 2026-05-07 22:20:10 -04:00
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