Commit Graph

13 Commits

Author SHA1 Message Date
53e4f5c14f Tilemaps can have two objects placed on it, 'p_foreground' and 'p_vanishing' whose placement form a virtual perspective plane, which causes sprites to scale as they move up and down the screen between them, creating the illusion of depth on the screen 2026-05-13 09:57:24 -04:00
5439b8004b Move some of the sprite math out of the actor into the sprite 2026-05-12 15:21:36 -04:00
a0b2dda4cf Rename library to AKGL (AKLabs Game Library) 2026-05-07 22:20:10 -04:00
359ae23414 Unify the library on an akgl_ namespace 2026-05-07 22:01:27 -04:00
284ffd7b4a Fix missing sdl3game.pc for pkg-config, change sprite speed and character movement values to long int expressed in nanoseconds for better compatibility with SDL_Time and locking against game clock, still expressed as milliseconds in json 2026-05-05 20:40:25 -04:00
6763b5629f Got the suite rebuilding, most tests pass, actor and sprite are failing 2026-05-03 23:57:55 -04:00
f475dfb6ee Move from 'libsdlerror' to 'libakerror' 2026-01-05 08:58:06 -05:00
62ba23a1a0 Simplified SDL3GActor_cmhf_* functions 2025-08-09 09:28:28 -04:00
93bc3addfe actor_logic_changeframe was allowing frame counters to increment out of control leading to unpredictable behavior when changing state, animations would be outside their frame range 2025-08-09 08:59:52 -04:00
e20752a97e Improved control map handling 2025-08-08 22:39:48 -04:00
0a386a6a67 Removed box2d physics because of linking problems (and nothing's using it yet). Also tests work now.
```
ln -s ../tests/assets build/assets
cd build
make test
```
2025-08-03 14:07:56 -04:00
ae697a178c Moved include files to a proper sdl3game include directory 2025-08-03 10:41:09 -04:00
5bd7803051 Exported libsdl3game from the sdl3-gametest demo project 2025-08-03 10:07:35 -04:00