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5439b8004b
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Move some of the sprite math out of the actor into the sprite
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2026-05-12 15:21:36 -04:00 |
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cc0916cd1f
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Added a (registry object name -> registry object pointer) map to the save method so that registry reference by name can have their actor, sprite, spritesheet, and character references reset
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2026-05-09 14:45:37 -04:00 |
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e0a59e2447
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Add types.h, standardize integer types on stdint
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2026-05-08 22:01:56 -04:00 |
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a0b2dda4cf
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Rename library to AKGL (AKLabs Game Library)
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2026-05-07 22:20:10 -04:00 |
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359ae23414
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Unify the library on an akgl_ namespace
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2026-05-07 22:01:27 -04:00 |
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c3847160da
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Added a font registry, a text rendering helper, and an FPS counter function
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2026-05-06 11:12:42 -04:00 |
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284ffd7b4a
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Fix missing sdl3game.pc for pkg-config, change sprite speed and character movement values to long int expressed in nanoseconds for better compatibility with SDL_Time and locking against game clock, still expressed as milliseconds in json
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2026-05-05 20:40:25 -04:00 |
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6763b5629f
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Got the suite rebuilding, most tests pass, actor and sprite are failing
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2026-05-03 23:57:55 -04:00 |
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f475dfb6ee
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Move from 'libsdlerror' to 'libakerror'
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2026-01-05 08:58:06 -05:00 |
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35621d8b4d
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Changed sprite and character loaders to use the explicit paths passed into them, and to use relative paths for assets referenced inside of spritesheets
Unfortunately 3 tests are broken. Lots of stuff still expects the old behavior (automatic path computation from the binary location on the filesystem)
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2025-08-04 22:35:48 -04:00 |
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0a386a6a67
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Removed box2d physics because of linking problems (and nothing's using it yet). Also tests work now.
```
ln -s ../tests/assets build/assets
cd build
make test
```
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2025-08-03 14:07:56 -04:00 |
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ae697a178c
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Moved include files to a proper sdl3game include directory
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2025-08-03 10:41:09 -04:00 |
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5bd7803051
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Exported libsdl3game from the sdl3-gametest demo project
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2025-08-03 10:07:35 -04:00 |
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