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51 Commits 3 Branches 0 Tags
6314ad7f26595b2d2c2af77fc2237166a926d7f8
Commit Graph

8 Commits

Author SHA1 Message Date
Andrew Kesterson
6314ad7f26 Start abstracting the rendering backend away to make it easier to switch to GPU rendering later 2026-05-24 21:59:29 -04:00
Andrew Kesterson
980bbc56fb Fixed loading of tilesets and images from tilemaps to correctly use relative paths. 2026-05-24 10:28:35 -04:00
Andrew Kesterson
73b1a4cab0 Make perspective scale work more explicitly from properties 2026-05-13 23:36:49 -04:00
Andrew Kesterson
dc2e88b72f Fix a scale bug (default should be 1.0), add tilemap release function 2026-05-13 16:56:24 -04:00
Andrew Kesterson
53e4f5c14f Tilemaps can have two objects placed on it, 'p_foreground' and 'p_vanishing' whose placement form a virtual perspective plane, which causes sprites to scale as they move up and down the screen between them, creating the illusion of depth on the screen 2026-05-13 09:57:24 -04:00
Andrew Kesterson
b8dee456ca Add keyboard enumeration function. Make image layers work. 2026-05-13 08:02:59 -04:00
Andrew Kesterson
5dda86d887 Add properties registry. Start bounding defines with conditionals so users can change library allocation size. 2026-05-08 10:16:33 -04:00
Andrew Kesterson
a0b2dda4cf Rename library to AKGL (AKLabs Game Library) 2026-05-07 22:20:10 -04:00
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