b502c7ac6f
Document the libakgl API with Doxygen
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Add file, structure, global, and function documentation across all libakgl-owned headers and sources, including parameter contracts and likely AKERR/AKGL_ERR exceptions. Add a strict Doxyfile and build the generated API documentation in Gitea CI with warnings treated as failures.
Co-authored-by: Codex (GPT-5) <noreply@openai.com >
Co-Authored-By: Andrew Kesterson <andrew@aklabs.net >
2026-07-30 01:10:31 -04:00
42bc3f2697
Repair embedded dependency build and test setup
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Isolate vendored test registration, namespace project error codes, and update dependency revisions. Fix mutable sprite path handling, out-of-tree fixtures, and charviewer initialization while documenting the outstanding character-to-sprite refcount bug.
Co-authored-by: Codex (GPT-5) <noreply@openai.com >
Co-Authored-By: Andrew Kesterson <andrew@aklabs.net >
2026-07-29 18:17:08 -04:00
d87c5d2c20
More rendering subsystem breakout, added a physics subsystem, everything now fires from akgl_game_update() for the user
2026-05-25 21:29:18 -04:00
e3edd5b855
Add a method that automatically opens gamepads so they will send events
2026-05-21 21:43:51 -04:00
aad196d84e
akgl_heap_release* should not cascade into dependent objects (releasing actors should not release characters, sprites, and spritesheets)
2026-05-13 22:45:52 -04:00
9443fa8532
Fix bug in akgl_heap_release_actor preventing it from being cleared out of the registry
2026-05-13 19:28:38 -04:00
36dfd47a06
Fixed a bug in akgl_heap_next_string, made screen width and height load from properties, not on the game object
2026-05-13 04:55:19 -04:00
cc0916cd1f
Added a (registry object name -> registry object pointer) map to the save method so that registry reference by name can have their actor, sprite, spritesheet, and character references reset
2026-05-09 14:45:37 -04:00
a0b2dda4cf
Rename library to AKGL (AKLabs Game Library)
2026-05-07 22:20:10 -04:00
359ae23414
Unify the library on an akgl_ namespace
2026-05-07 22:01:27 -04:00
6763b5629f
Got the suite rebuilding, most tests pass, actor and sprite are failing
2026-05-03 23:57:55 -04:00
f475dfb6ee
Move from 'libsdlerror' to 'libakerror'
2026-01-05 08:58:06 -05:00
ae697a178c
Moved include files to a proper sdl3game include directory
2025-08-03 10:41:09 -04:00
5bd7803051
Exported libsdl3game from the sdl3-gametest demo project
2025-08-03 10:07:35 -04:00