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c79d93dd58
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Wrap subdirectory compilation in conditional
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2026-05-12 21:01:47 -04:00 |
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ccd26494d9
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Import all dependencies as submodules, make cmake do the right thing
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2026-05-12 16:45:42 -04:00 |
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5439b8004b
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Move some of the sprite math out of the actor into the sprite
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2026-05-12 15:21:36 -04:00 |
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0f01126bad
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More akstdlib conversion
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2026-05-11 20:58:36 -04:00 |
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4a02f0364f
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Start moving away from wrapping libc stuff in akerror, and move towards akstdlib that does this for me
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2026-05-10 00:03:45 -04:00 |
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cc0916cd1f
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Added a (registry object name -> registry object pointer) map to the save method so that registry reference by name can have their actor, sprite, spritesheet, and character references reset
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2026-05-09 14:45:37 -04:00 |
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4c771227f5
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Encode library version and game version into savegame files and check them both
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2026-05-08 23:48:35 -04:00 |
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ff6b282112
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Added basic game save function, doesn't save much yet, but implements version comparison of binary saves for compatibility
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2026-05-08 23:15:11 -04:00 |
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0bd1ae1df8
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Move music tracks out of akgl_Game to make it more suitable for serialization
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2026-05-08 22:16:43 -04:00 |
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e0a59e2447
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Add types.h, standardize integer types on stdint
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2026-05-08 22:01:56 -04:00 |
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5dda86d887
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Add properties registry. Start bounding defines with conditionals so users can change library allocation size.
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2026-05-08 10:16:33 -04:00 |
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a0b2dda4cf
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Rename library to AKGL (AKLabs Game Library)
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2026-05-07 22:20:10 -04:00 |
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