Commit Graph

9 Commits

Author SHA1 Message Date
42b53dcb20 Check the renderer backend before drawing text
akgl_text_rendertextat() called renderer->draw_texture() with no check on
the global renderer, its sdl_renderer or the function pointer itself, so a
backend that has an SDL_Renderer but was never bound segfaults on the first
line of text -- the state akgl_render_bind2d() exists to get a host out of.
All three are now checked, with AKERR_NULLPOINTER as the draw entry points
report, and checked before anything is rasterized rather than after.

tests/text.c grows a software renderer with a bound backend and covers all
three refusals plus the successful draw, wrapped and unwrapped: src/text.c
goes from 58% to 100% line coverage. A made-up SDL_Renderer pointer is not
enough to test this -- SDL refuses the bogus handle on its own and the call
fails for the wrong reason, which a deleted check survives.

Also documents what the tests found: SDL_ttf refuses the empty string, so
drawing an empty line is an error while measuring one is not. Filed in
TODO.md rather than pinned in the suite.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
2026-07-31 12:52:20 -04:00
17e6e04c79 Measure rendered text without drawing it
akbasic needs the advance width of one character cell to build a terminal-style
text surface, and the wrapped size to know where a string crosses the right
margin. akgl_text_measure and akgl_text_measure_wrapped report both over
TTF_GetStringSize and TTF_GetStringSizeWrapped; neither needs a renderer, so
this half of the text subsystem is testable without the offscreen harness.

A negative wrap length is refused with AKERR_OUTOFBOUNDS: SDL_ttf reads it as a
very large unsigned width and quietly stops wrapping, which would return a
measurement that is wrong rather than an error the caller can see.

Also fixes akgl_text_loadfont, which checked name twice and passed an unchecked
filepath to TTF_OpenFont (TODO item 39).

The fixture font is a 10 KB monospaced ASCII subset of Liberation Mono, renamed
because "Liberation" is a Reserved Font Name; see
tests/assets/akgl_test_mono.LICENSE.txt. Monospaced so the suite can assert
width("AAAA") == 4 * width("A") rather than hardcode glyph metrics.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
2026-07-31 06:55:25 -04:00
28bde4176d Reindent all C sources to the canonical stroustrup style
Mechanical whitespace-only change across src/, include/, tests/, and
util/, applied with scripts/reindent.sh. No behavioral change.

Most files already conformed. The genuine outliers indented at 2 columns
(json_helpers.c, util.c from akgl_rectangle_points onward, assets.c,
staticstring.c, akgl_actor_add_child, util.h, staticstring.h) or used
spaces where the canonical form is a tab (draw.c). cc-mode also re-aligns
line-continuation backslashes in multi-line macros to its default
c-backslash-column, which is required for the tree to be a fixed point of
the indenter.

Verified whitespace-only: `git diff -w` over this change is empty apart
from three trailing blank lines removed at EOF in src/heap.c,
src/registry.c, and tests/tilemap.c. The build produces no new errors and
ctest is unchanged at 13/14, with `character` still the one intentional
failure.

The tree is now a fixed point of `scripts/reindent.sh --check`.

include/akgl/SDL_GameControllerDB.h is generated and excluded.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
2026-07-30 18:17:37 -04:00
549b27d3eb Document the libakgl API with Doxygen
Add file, structure, global, and function documentation across all libakgl-owned headers and sources, including parameter contracts and likely AKERR/AKGL_ERR exceptions. Add a strict Doxyfile and build the generated API documentation in Gitea CI with warnings treated as failures.

Co-authored-by: Codex (GPT-5) <noreply@openai.com>
2026-07-30 01:10:31 -04:00
9fed59c4c8 Abstract the global renderer, physics, camera and gamemap objects behind a pointer, so you can swap in and out different ones as needed 2026-06-02 13:15:26 -04:00
6314ad7f26 Start abstracting the rendering backend away to make it easier to switch to GPU rendering later 2026-05-24 21:59:29 -04:00
f695a035c8 Add a low FPS callback to aid in debugging, and fix a huge memory leak in akgl_text_rendertextat 2026-05-15 11:07:31 -04:00
a0b2dda4cf Rename library to AKGL (AKLabs Game Library) 2026-05-07 22:20:10 -04:00
359ae23414 Unify the library on an akgl_ namespace 2026-05-07 22:01:27 -04:00