Commit Graph

16 Commits

Author SHA1 Message Date
c6227545a6 Release the error context when a path resolves against its root
akgl_path_relative took its ENOENT branch by returning from inside the
HANDLE block, which skips the RELEASE_ERROR that FINISH ends with. The
handled context was never given back, so one entry of AKERR_ARRAY_ERROR
was lost per call and the 129th call hit "Unable to pull an error context
from the array!" and exited the process.

That branch is not an edge case: every asset path inside a tilemap is
resolved relative to the map's own directory, so it is taken several times
per map load. A game that loaded fifty levels died in the loader. It was
found by a benchmark that loaded the fixture map in a loop, which is the
first thing in this tree to call it more than a hundred times.

The fallback now runs after FINISH, so the context is released on the way
past. tests/util.c resolves AKERR_MAX_ARRAY_ERROR * 2 paths through the
branch and asserts the pool is where it started -- against the old code
that test does not fail, it terminates the suite.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
2026-07-31 14:23:47 -04:00
f0858b0d38 Document what the functions actually do instead of that they can fail
The Doxygen comments were generated from the declarations, so 217 @throws
lines across 21 headers read "When the corresponding validation or operation
fails" and told a caller nothing beyond the status name. The @param lines were
the same shape: every output was "Output destination populated by the
function", every instance "Object to initialize, inspect, or modify".

Rewritten against the implementations, following the pattern libakstdlib
already uses:

- @throws names the condition. akgl_sprite_load_json separated AKERR_KEY
  (absent) from AKERR_TYPE (present, wrong type) from AKERR_OUTOFBOUNDS
  (filename too long, or array indexed past its end), and gained AKGL_ERR_SDL
  and AKGL_ERR_HEAP, which it raises and never declared.
- Parameters say whether they are required, what a NULL means, and what is
  written on a failure path. Where an argument is not checked, the doc says so:
  akgl_heap_next_actor's dest is a crash on NULL, not an error, and
  akgl_render_2d_frame_start dereferences self before testing it.
- The conventions move up to the file blocks so the per-function docs stay
  short. json_helpers.h states once that absence is an error here and that
  json_t * results are borrowed; heap.h explains the pool model and the
  acquire asymmetry; physics.h carries the thrust/environmental/velocity table.
- Struct fields, enum values, macros and exported globals are documented,
  including the dead ones - sprite_w/sprite_h, movetimer, p_scale and
  timer_gravity are read by nothing, and say so.

Also fixes ten comments in error.h and audio.h that opened with /** rather
than /**<, so Doxygen attached them to the following entity and rendered the
text as part of the macro's value. Verified against the generated HTML.

Comments only - no declaration changed. Doxygen builds clean under
WARN_AS_ERROR, scripts/reindent.sh --check passes, 19/19 suites pass.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
2026-07-31 11:23:15 -04:00
996cacb10c Consume libakstdlib 0.2.0
Some checks failed
libakgl CI Build / cmake_build (push) Failing after 19s
libakgl CI Build / mutation_test (push) Failing after 17s
Pass fixed buffer sizes to the bounded formatting and realpath wrappers. Route save-game records through exact-transfer helpers so the required fread/fwrite count parameter stays local to the complete-record contract.

Co-Authored-By: Codex GPT-5 <noreply@openai.com>
2026-07-31 08:27:15 -04:00
28bde4176d Reindent all C sources to the canonical stroustrup style
Mechanical whitespace-only change across src/, include/, tests/, and
util/, applied with scripts/reindent.sh. No behavioral change.

Most files already conformed. The genuine outliers indented at 2 columns
(json_helpers.c, util.c from akgl_rectangle_points onward, assets.c,
staticstring.c, akgl_actor_add_child, util.h, staticstring.h) or used
spaces where the canonical form is a tab (draw.c). cc-mode also re-aligns
line-continuation backslashes in multi-line macros to its default
c-backslash-column, which is required for the tree to be a fixed point of
the indenter.

Verified whitespace-only: `git diff -w` over this change is empty apart
from three trailing blank lines removed at EOF in src/heap.c,
src/registry.c, and tests/tilemap.c. The build produces no new errors and
ctest is unchanged at 13/14, with `character` still the one intentional
failure.

The tree is now a fixed point of `scripts/reindent.sh --check`.

include/akgl/SDL_GameControllerDB.h is generated and excluded.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
2026-07-30 18:17:37 -04:00
549b27d3eb Document the libakgl API with Doxygen
Add file, structure, global, and function documentation across all libakgl-owned headers and sources, including parameter contracts and likely AKERR/AKGL_ERR exceptions. Add a strict Doxyfile and build the generated API documentation in Gitea CI with warnings treated as failures.

Co-authored-by: Codex (GPT-5) <noreply@openai.com>
2026-07-30 01:10:31 -04:00
9fed59c4c8 Abstract the global renderer, physics, camera and gamemap objects behind a pointer, so you can swap in and out different ones as needed 2026-06-02 13:15:26 -04:00
6314ad7f26 Start abstracting the rendering backend away to make it easier to switch to GPU rendering later 2026-05-24 21:59:29 -04:00
8f613397d6 Loading sprites and tiles both work correctly with relative paths, now using akgl_path_relative* helpers 2026-05-24 19:57:57 -04:00
980bbc56fb Fixed loading of tilesets and images from tilemaps to correctly use relative paths. 2026-05-24 10:28:35 -04:00
a0b2dda4cf Rename library to AKGL (AKLabs Game Library) 2026-05-07 22:20:10 -04:00
359ae23414 Unify the library on an akgl_ namespace 2026-05-07 22:01:27 -04:00
6763b5629f Got the suite rebuilding, most tests pass, actor and sprite are failing 2026-05-03 23:57:55 -04:00
f475dfb6ee Move from 'libsdlerror' to 'libakerror' 2026-01-05 08:58:06 -05:00
e20752a97e Improved control map handling 2025-08-08 22:39:48 -04:00
ae697a178c Moved include files to a proper sdl3game include directory 2025-08-03 10:41:09 -04:00
5bd7803051 Exported libsdl3game from the sdl3-gametest demo project 2025-08-03 10:07:35 -04:00