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d87c5d2c20
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More rendering subsystem breakout, added a physics subsystem, everything now fires from akgl_game_update() for the user
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2026-05-25 21:29:18 -04:00 |
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6314ad7f26
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Start abstracting the rendering backend away to make it easier to switch to GPU rendering later
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2026-05-24 21:59:29 -04:00 |
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e3edd5b855
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Add a method that automatically opens gamepads so they will send events
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2026-05-21 21:43:51 -04:00 |
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f695a035c8
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Add a low FPS callback to aid in debugging, and fix a huge memory leak in akgl_text_rendertextat
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2026-05-15 11:07:31 -04:00 |
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36dfd47a06
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Fixed a bug in akgl_heap_next_string, made screen width and height load from properties, not on the game object
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2026-05-13 04:55:19 -04:00 |
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0f01126bad
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More akstdlib conversion
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2026-05-11 20:58:36 -04:00 |
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4a02f0364f
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Start moving away from wrapping libc stuff in akerror, and move towards akstdlib that does this for me
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2026-05-10 00:03:45 -04:00 |
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cc0916cd1f
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Added a (registry object name -> registry object pointer) map to the save method so that registry reference by name can have their actor, sprite, spritesheet, and character references reset
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2026-05-09 14:45:37 -04:00 |
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4c771227f5
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Encode library version and game version into savegame files and check them both
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2026-05-08 23:48:35 -04:00 |
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ff6b282112
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Added basic game save function, doesn't save much yet, but implements version comparison of binary saves for compatibility
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2026-05-08 23:15:11 -04:00 |
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0bd1ae1df8
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Move music tracks out of akgl_Game to make it more suitable for serialization
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2026-05-08 22:16:43 -04:00 |
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e0a59e2447
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Add types.h, standardize integer types on stdint
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2026-05-08 22:01:56 -04:00 |
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5dda86d887
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Add properties registry. Start bounding defines with conditionals so users can change library allocation size.
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2026-05-08 10:16:33 -04:00 |
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a0b2dda4cf
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Rename library to AKGL (AKLabs Game Library)
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2026-05-07 22:20:10 -04:00 |
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359ae23414
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Unify the library on an akgl_ namespace
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2026-05-07 22:01:27 -04:00 |
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c3847160da
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Added a font registry, a text rendering helper, and an FPS counter function
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2026-05-06 11:12:42 -04:00 |
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6763b5629f
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Got the suite rebuilding, most tests pass, actor and sprite are failing
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2026-05-03 23:57:55 -04:00 |
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f475dfb6ee
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Move from 'libsdlerror' to 'libakerror'
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2026-01-05 08:58:06 -05:00 |
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4b901886a2
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Add GameControllerDB support
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2025-08-09 13:53:37 -04:00 |
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fb3ff6f2b3
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Refactor gamepad to controller, introduce control maps and control map handling of actor states
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2025-08-03 21:42:12 -04:00 |
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77173e5fca
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Start moving game data into a fatty struct
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2025-08-03 15:14:36 -04:00 |
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0a386a6a67
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Removed box2d physics because of linking problems (and nothing's using it yet). Also tests work now.
```
ln -s ../tests/assets build/assets
cd build
make test
```
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2025-08-03 14:07:56 -04:00 |
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ae697a178c
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Moved include files to a proper sdl3game include directory
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2025-08-03 10:41:09 -04:00 |
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5bd7803051
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Exported libsdl3game from the sdl3-gametest demo project
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2025-08-03 10:07:35 -04:00 |
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